View Full Version : IK/Bones/hierarchy question
How can I make seperate objects like eye's and teeth move with the (rigged) head without deforming them...?
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bobzilla
09-22-2003, 12:42 AM
Just make them children of each respective bone. Eyes children of the head bone, for instance, and teeth children of the jaw bone and/or head bone. It may take a little playing around with depending on how your character is set up.
Thanks bob,
But when I move it the eye's and teeth pop in and out of the head.
Looks kinda freakish but I'm afraid I can't use it... :)
bobzilla
09-22-2003, 01:39 AM
Try grouping the eyes and move their rotation axis to match the rotation axis of the head bone, so when you rotate the head bone the eyes rotate in unison and not on their own.
Emberghost
09-22-2003, 08:01 AM
Well say your head bone is called "head," And it's vertex and restriction tags are also called head. Then place the teeth and eyes as a child of the head and add a vertex weight and restriction tag to eyes/mouth calling them "head" as well. So now when you move the head bone it not only moves the head but eyes and teeth.
Hope I helped :thumbsup:
Thanks, that worked perfectly...
Emberghost
09-22-2003, 04:08 PM
Heh, I never thought I would see the day when I would actually help someone with an animating problem. But non the less I am glad it worked buddy.
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