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View Full Version : HMC #26 - Frank Frazetta Tribute - Green Death


tccin3d
07-02-2010, 01:24 PM
Hi,
I decided to try with the (-Green Death-), I will try not to fail with the rules and finish on time..
good luck to all...

link to hrez> http://www.museumsyndicate.com/images/3/25050.jpg

tccin3d
07-05-2010, 02:11 AM
Base mesh in all its glory.
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26_frfr_wip01.png

tccin3d
07-06-2010, 12:34 AM
Started tweaking the proportions (move brush+transpose), level 0 and 1. Still far away from the original character..
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26_frfr_wip02.png

tccin3d
07-06-2010, 10:57 AM
Tweaking#2. ..proportions. (level 0-1).
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26frfrwip03.png

tccin3d
07-06-2010, 04:48 PM
Eyeballing on level 1... (looks like Christian Bale somehow.. ).
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26_frfr_wip04.png

romilkchopra
07-06-2010, 05:28 PM
this is coming out nice now,this guy definitely has the character in the latest update.. :hmm:

tccin3d
07-09-2010, 03:08 AM
..so the snake goes something like this...
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26frfrwip05.jpg

GerR
07-09-2010, 03:22 AM
Totally nailed it.

Are you going to position the guy and then use a nurbs or spline curve or something to generate the snake body?

tccin3d
07-09-2010, 03:36 AM
That would be ok , but z-spheres are also very good for that since you can change their position at anytime...

GerR
07-09-2010, 01:16 PM
Oh yeah. Hahah. I don't know why I thought of such an old way to do it. Too much time on box modelling I guess. :banghead:

tccin3d
07-11-2010, 07:02 PM
latest (lame) update: level 1.. still..
using the move brush and transpose tool -for tweaking and to measure proportions...http://img804.imageshack.us/img804/1303/hmc26frfrwip06.jpg

tccin3d
07-12-2010, 01:17 AM
Head sculpting at higher levels.../clay brush.
(going to fix that huge neck, -) and need to change his face expression, cause right now he's more like sleeping than being freaked out by the giant snake..
http://img412.imageshack.us/img412/8884/hmc26frfrwip07.jpg

tccin3d
07-12-2010, 06:38 PM
sculpting with standard brush, with imbed set to -52 and with lazy mouse turned on, gives the feeling of mudbox sculpting somehow -not to bulgy. For the braid I added some edge loops on level 0 then moved those edge loops to look like extrusion.
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26frfrwip08.jpg

G0MEZ
07-12-2010, 07:35 PM
His body looks very cool to me :)

romilkchopra
07-14-2010, 09:16 AM
yeah yeah yeah,great update man,i love the anatomy progress.keep posting

HMC#26-FRAZETTA TRIBUTE-DEATH DEALER (http://forums.cgsociety.org/showthread.php?f=208&t=897861)

tccin3d
07-16-2010, 06:00 PM
Thanks guys... :)
Just a 'small' update...plan to work on his face next.

http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26frfrwip09.jpg
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26frfrwip09a.jpg

FabioDona
07-16-2010, 06:14 PM
This is great! Maybe you can make him a little stronger, you can see he's really muscular in the painting

tccin3d
07-16-2010, 06:23 PM
Thanks, you are right, but I was thinking to add some muscles after posing, actually I will need to stress them before and after posing-cause he's to girlish now, and his face is terrible also...

tccin3d
07-18-2010, 05:23 PM
Facial expression (wip), he should be angry, in deep pain, mad?,..his left eye is closed by the pressure of his fist..
http://img59.imageshack.us/img59/9342/hmc26frfrwip10.jpg

Dark-Dan
07-19-2010, 02:03 AM
Nice body:cool:,keep it up~

idkfa
07-19-2010, 07:43 AM
the anatomy looks good, I think the body may have more muscle as FabioDona suggested
and bigger face features for the head, to read more easily,
I composed a front and profile which look good to me...
http://piczasso.com/i/wpde89o.jpg (http://piczasso.com/s.php?s=wpde89o.jpg)

tccin3d
07-19-2010, 03:25 PM
Thanks for commenting...Ludgidia, Daniel1979...
Yes I have that in mind, about the muscles and everything else, I agree. Also I am trying to do little from my point of view, lot from references, and off course from critiques that I get. This character is unique cause it is not Conan, Tarzan or Death dealer.. I have watched on you tube 'Fire and Ice' and most of the influences came from that movie, besides the painting. Name of a young character in that movie is Larn, and I think he is the one in the 'Green Death' paint. He (Larn) is not very masculine but I plan to stick more with the painting then movie anyway and add more muscles at later stages..
still frame from Fire and Ice: Larn (http://www.inetres.com/gp/anime/fi/fi07.jpg)
I still have lot on the menu that needs to be corrected. Some stuff will deform a lot while posing so I don't give them to much credit, will fix them later.. re-topology is waiting also, and time not.

..research (familiarizing with proportions):
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26frfrwip10b.jpg

GerR
07-19-2010, 04:55 PM
Really no idea what his name his for sure. There are a couple other paintings that he is in.

http://www.paperbackfantasies.jjelmquist.com/images/frazetta/CarterBlack.JPG
http://www.arthistoryarchive.com/arthistory/fantasy/images/FrankFrazetta-Black-Star-1972.jpg
http://www.paperbackfantasies.jjelmquist.com/images/frazetta/hcCarterFlashing2.JPG
http://www.arthistoryarchive.com/arthistory/fantasy/images/FrankFrazetta-Tree-of-Death-1970.jpg

I haven't read any of Lin Carter's books so I can't say for sure he's the same.

Looking good so far.

tccin3d
07-20-2010, 12:44 AM
Thanks a lot GerR, this is extremely helpful!..(I can see him in different angles finally).
Now I have enough references for this character and will try to focus on modeling only.

'Black Star' is from 1973. 'Fire and Ice' is from 1983 and the paint 'Green Death' is from 1967. Frank actually painted book covers without reading the story.
'His cover art only coincidentally matched the storylines inside the books, as Frazetta once explained: "I didn't read any of it... I drew him my way. It was really rugged. And it caught on. I didn't care about what people thought. People who bought the books never complained about it. They probably didn't read them'.
I think Frank created his characters in his own style and influenced by the Edgar Rice Burroughs novels, Lin Carter was also heavily under Burroughs influence. And Frank names the same paintings and characters with various names, for example he painted 'Jaguar God' that looks the same as 'Dark Wolf' from Fire and Ice...maybe it's just a different version...
Flashing sword magazine was publishing all kind of fantasy stories so the cover was used as a general representation, not for some particular story (cover was painted in 1970, magazine was printed in 1973). Whether the Larn was Larn or someone else I am not aware of it, but I am sure there is no hidden deep logic beneath the fantasy artworks…

cherrypig
07-23-2010, 10:33 AM
nice update,keep it up! :beer:

tccin3d
07-24-2010, 08:31 AM
Small update.. going to work on arms and feet next...blocked the arm muscles, added earrings and necklace...

http://a.imageshack.us/img709/3654/hmc26frfrwip11.jpg

Personally for posing arms and hands in T pose I like to give the impression of triangle form that sometimes naturally occurs when people pose with arms stretched. Something similar that Michelangelo did in Sistine chapel, index finger points outwards and forms a top of the imaginary triangle...

Thanks everyone for critiques,:)

tccin3d
07-25-2010, 12:21 AM
Another update, next is feet…
http://a.imageshack.us/img153/2636/hmc26frfrwip12.jpg

FabioDona
07-25-2010, 12:53 AM
I like your style, pretty cool forms on the forearm. I think the face has a lot of character too

You could drop the level of detail on the hands a little bit, because it makes it older looking

tccin3d
07-26-2010, 08:07 AM
Thanks for commenting and advices Fabio...(I am planing the same for his face, he looks kind of old now).
Foot:
http://www.tccin3d.com/files/albums/cgs/hmc26/greendeath/hmc26_frfr_wip13.jpg
http://a.imageshack.us/img72/3853/hmc26frfrwip13.jpg

whom
07-26-2010, 02:06 PM
Real inspiring to follow some threads in this challenge, been following your thread now since you started.
Impressive modeling for sure, felt I had to say something.
Keep up the good work. :)

tccin3d
07-26-2010, 06:38 PM
Thanks Mattias for kind words!
mini update: anti-age treatment on hands, plan to work a little more before going with the new base mesh. After that I will add props and pose him.

Clay brush for form building, move brush for creasing the edges, and custom brush depth settings for correcting and sculpting overlapping areas such as toes and fingers…

http://a.imageshack.us/img651/1474/hmc26frfrwip14.jpg

tccin3d
07-27-2010, 06:55 PM
Better topology transfer, lost some of the details and got some artifacts, but barely noticeable.

http://a.imageshack.us/img80/6808/hmc26frfrwip15.jpg
http://a.imageshack.us/img708/6808/hmc26frfrwip15.jpg

tccin3d
07-29-2010, 03:57 AM
Mini update.
Created polygroups, (by masking, there are no uvs at this stage).
Posing is next. I will do that in ZB with transpose tool.

http://a.imageshack.us/img200/7624/hmc26frfrwip16.jpg

tccin3d
07-30-2010, 07:40 AM
Matching the scene...and blocking

http://a.imageshack.us/img829/548/hmc26frfrwip17.jpg

tccin3d
07-31-2010, 04:31 PM
I had some issues with scale, he was very small compared to blocked version.
Tool export values were also messed up, so I had to solve it.
Blocked version was used as a reference...
Transposing:
http://a.imageshack.us/img820/513/hmc26frfrwip18.jpg

tccin3d
08-01-2010, 06:26 PM
Snake idol...
http://a.imageshack.us/img256/7013/hmc26frfrwip19.jpg

tccin3d
08-02-2010, 10:41 AM
Death/Druid wip:
http://a.imageshack.us/img837/5225/hmc26frfrwip20.jpg

tccin3d
08-03-2010, 06:50 AM
Started the girl, ..and improvised a lot on the face..
http://a.imageshack.us/img822/402/hmc26frfrwip21.jpg

yoff
08-03-2010, 03:31 PM
Fantastic work on the main character and amazing speed on the others :eek:
The pose in the last picture with the snake looks a little off in places (I am looking at the front view in the bottom, is that straight on so that it should match the painting?):
- His right hand should be twisted more (entire forearm, probably) so that the sword gets
closer to horizontal.
- His left leg should come more directly towards us, not so much out to the side.
- His torso seems to twist slightly more around the viewing axis.

It is difficult to be sure about these points, though, with all that snake going on :-)

Oh, and I am sure you plan to address this, but it will be fairly important, visually, that the snake has appropriate thickness along all of its body.

tccin3d
08-04-2010, 05:24 AM
Thanks Yoff! you have a keen eye for detail...
Next level of refinement:
http://a.imageshack.us/img825/1038/hmc26frfrwip22.gif

Spin99
08-04-2010, 09:24 AM
Looking pretty cool. Enjoying this one. Maybe the robes on the death druid could use a little more work just a crits. Nice anatomy and the modeling looks very Frazetta imho

tccin3d
08-04-2010, 09:19 PM
Thanks spin99..
girl update -body: (not satisfied with some areas but I have to pose it and there is not much time left, so...I'll carry on with more important things)
bottom row is rendered in mantra with env light..
http://a.imageshack.us/img15/3058/hmc26frfrwip23.jpg

tccin3d
08-10-2010, 02:25 AM
Final.
(I forgot that I need to upload here as well...what to do.. this my first hmc..and so many rules)
Views:
http://a.imageshack.us/img801/5946/greendeathfinal.png


Beauty:
http://a.imageshack.us/img828/5170/beautygdeathmedium.jpg
High Resolution links:
• views: Persp (http://a.imageshack.us/img202/3069/hmc26gdpersp1.jpg) Front (http://a.imageshack.us/img440/6851/hmc26gdorthofrontbesthr.jpg), Side1 (http://a.imageshack.us/img831/4575/hmc26gdorthoside2besthr.jpg), Side2 (http://a.imageshack.us/img18/3259/hmc26gdorthoside1besthr.jpg), Back (http://a.imageshack.us/img228/6606/hmc26gdorthobackbesthre.jpg), Bottom (http://a.imageshack.us/img808/4086/hmc26gdorthobottombesth.jpg), Top (http://a.imageshack.us/img441/8903/hmc26gdorthotopbesthrez.jpg), Wire (http://a.imageshack.us/img820/3899/hmc26gdwireframe.jpg). Beauty (http://a.imageshack.us/img217/2532/beautygdeathhrez.jpg)

idkfa
08-10-2010, 06:19 AM
Looking very good, solid model and anatomy :thumbsup: Cheers :beer:

tccin3d
08-10-2010, 10:15 AM
:) Thanks! appreciate that..:cool:

Spin99
08-12-2010, 12:20 PM
Stunning work. Pity you spent time doing other models.
Maybe you could have introduced some colour instead?
Or taken the snake a little further maybe?

Not too fond of the snake head for example.
But really a minor crit. Love the anatomy it seems to capture the style very well too.
Congrats.

asier cubero
08-13-2010, 01:03 PM
Nice work, it's a pity you didn't complete the diorama. Considering all the pieces you have done, you could make one avoiding the woman if you haven't finished her. The final result could be much better then, because it's clear you are pretty skilful.

By the way, how did you do the snake's texture? and maybe a little smoother would look more real.

tccin3d
08-13-2010, 03:16 PM
@spin99: thanks a lot, I definitely got a bit sidetracked but it was worth it, because I learned some things. (I also did the environment.. :)

@asier cubero: thanks for commenting, actually in the first place I didn't plan to do the diorama just the guy and the snake.. and later on I just wanted to try if I can do the diorama for that time schedule. I agree on the snake and there are other things besides that, that I would like to have spent more time on. For me it was more important to test myself and workflow with this kind of time schedule.
Skin texture is a map applied in Z-brush - I planned to render all in zbrush to make it on time, otherwise I would have applied that map outside with displacement shader and rendered, probably not this way.

This was my first HMC, for the next one I will try to be prepared much better, (more organized). The biggest award is your skills getting improved. being faster.and getting the feedback of other artists.
so Thanks again!
cheers. :beer:

polymaster
08-16-2010, 04:28 AM
tccin3d nice effort and nice model you got there. i especially like the snake , i was wondering if u good tell us how did u get such a crisp nice pattern over the snake. a small tutorial or hint would help.

nice effort

japetus
08-17-2010, 09:30 PM
Awesome work! How did you do the snake scales so well? In the past I have tried to do something similar but w/o good results. Loved looking at the progress of your piece

jojo1975
08-18-2010, 12:01 PM
Yes awesome work.. I'm very interested in the scales part...
:)

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