PDA

View Full Version : Low poly character : woman... in tight suit (how original!)


mv
09-21-2003, 11:08 PM
Hello
Here's my first finished lowpoly model, rigged and with some facial expressions.
2812 tris
body tex: 1024²
head tex: 512²
http://perso.wanadoo.fr/v-h/mathias/r3.jpg
http://perso.wanadoo.fr/v-h/mathias/comp2.jpg
http://perso.wanadoo.fr/v-h/mathias/t2.jpg

mv
09-21-2003, 11:09 PM
http://perso.wanadoo.fr/v-h/mathias/lopofull.jpg
http://perso.wanadoo.fr/v-h/mathias/lopowire02.jpg

lynyrd
09-21-2003, 11:28 PM
excellent work as usual M@, the texture work really takes it to the next level. :thumbsup:

KingMob
09-21-2003, 11:30 PM
great work man, really impressive for such a reasonable poly count.

plugged
:beer:

eYadNesS
09-21-2003, 11:47 PM
Nice m@., could you post a wireframe from the back view.
Thanks

Terro
09-21-2003, 11:48 PM
Very nice , I agree the texture really made a difference for such a low poly model.

Garma
09-21-2003, 11:50 PM
holy crap, awesome work. She definitely beats lara croft! Excellent texturing.:applause:

requiem
09-21-2003, 11:52 PM
nice. i thought it was high poly till i saw the edges. you managed to get a lot of detail out of only a few polys. 2812-dang.
you'll have to forgive my ignorance on this, but can you use shaders like that in game?

wgreenlee1
09-21-2003, 11:57 PM
Holy friggin mercy!!!
That is way,way waaaaaaaay too awesome.
Clean mesh.
Clean textures.
Clean lighting.
Clean renders.

Excellent!

hicookie
09-22-2003, 12:13 AM
it's amazing
nice character

Leonard
09-22-2003, 12:18 AM
Great! But why are her nipples slightly transparent?

L.

Salaadin
09-22-2003, 12:56 AM
im a big fan of poly modeling and what you have up there is fantastic, i love the way you modeled the face and the legs,,your few lines give a lot of details ..great job..:buttrock: :buttrock:

Noodlz
09-22-2003, 12:59 AM
awesome stuff! :applause:

arliss
09-22-2003, 01:23 AM
Great! But why are her nipples slightly transparent?

Leonard I think thats reflection as a result of the type of material from the clothing she is wearing- take a look at the legs as well-

awsome model!

Cheers!:applause:

bentllama
09-22-2003, 01:51 AM
great feel to the model.

looks good, but those shoulders are very "choppy". I think you should res up the shoulders a might bit.

again, nice character m@

Jerkazoid
09-22-2003, 01:51 AM
thats excellent

check your armpit creases in the front.. there that wierd shading anomaly thats causing a sharp line of contrast next to a dark "blotch"

i think if u added a couple more polys there to fix the shading and bending, it would help.

not sure how easy that would be,,,is this max? it would ruin the texturing right? eeek just trying to help

great job how long does this take you?

Lunatique
09-22-2003, 05:01 AM
Just wondering--did you tweak her armpit area for the still shots, or they naturally deform that way? It seems the armpits look different from the top images and the bottom one.

ElysiumGX
09-22-2003, 06:13 AM
The mesh of the body seems messy. I know it's suppose to be low poly, but maybe this is too low. Compared to the detail shown on the face, the body looks too blocky. Either way, the texturing really helps the character stand out.

To be honest, with the mesh and texture in mind, that is one of the best low poly head models I've ever seen.:thumbsup:

fattdex
09-22-2003, 06:42 AM
i'd hit it

sixthe45
09-22-2003, 06:51 AM
Top quality texturing :thumbsup:

o-phile
09-22-2003, 07:20 AM
that's damn great low poly there oO
had me fooled for a second

gtidhar
09-22-2003, 08:13 AM
This is your first low poly model?

Your texturing is absolutly amazing. It gives your character the feeling of a much higher polygon count.

Truly great!

:thumbsup:

spm
09-22-2003, 08:21 AM
i dont know about the mesh. it doesnt look very pipeline friendly. too uneven tri-wise. someone correct me if im wrong. ad the textures. way too heavy in my mind in comparison to the quality.

but hey! the rendering looks ok :)

butchoi
09-22-2003, 08:48 AM
nice model ...
cool!:)

Asorson
09-22-2003, 08:58 AM
If you want an uncensored opinion from someone who works with low polygon counts a lot please read on. If you want more ego stroking please disregard my post and accept my apologies. I've seen your site and your high poly modeling is great, so don't take this as a personal attack on your artistic "goodness". It is sad I have to post this disclaimer but I've noticed that some people are so damn sensitive! So here it is:


The mesh leaves much to be desired for a low poly model.

There are many wasted polygons in the face (defining laugh lines, around the nose, dimples, etc. A pretty good rule to follow when low poly modeling is that if there is a straight line (or within 5-10 degrees of straight) then that line should never be intersected unless it is in a deformable area.

If you apply this theory to the nose of your model you will see that from the top of the nose to the tip you have five vertical segments, yet if viewed from profile the shape of the nose is nearly a straight line. I can tell that this has it's origins in the process of terminating edgeloops and such from high poly modeling, but that does not apply to low poly and actually hurts more than it helps. Another prime example is the collar. It has three vertical segments, yet the overall shape of the collar is that of a cylinder and it does not need that many polygons for deformation.

The overconcentration of polys in the face could be better utilized on the body. The edges of the model in the body area look messy and they don't follow the natural contour lines of the shape (instead they kind of zig-zag around it almost randomly).

The texture rocks!

Keep up the good work and with your high poly modeling background I'm sure you'll have conquered low poly in no time. But this first attempt is far from perfect, contrary to what you might hear from the peanut gallery.

mv
09-22-2003, 10:36 AM
Thanks a lot for your comments and critiques. Very useful (Erik Asorson -> no problem, that's the kinda post that helps much). In fact I have much to learn in low poly, especially concerning the way you must put your vertices to have nice deformations. That's not very intuitive.

And I don't know if it can be fixed any other way (I'd really like to know if it can be!), but I added some extra polies to, per ex. , the nose to have a smoother shading.
Well, and the mesh looks messy cause I put some tris because I prefered them that way and not the other.

Lunatique -> no, I didn't tweaked the images. Just normal poses with my rig.

here is the back view wire:

http://perso.wanadoo.fr/v-h/mathias/lolpobackwire.jpg

Jeffo
09-22-2003, 11:05 AM
Hey m8, lookin good man, got a few suggestions, i apologize if they've already been mentioned..

the shoulders, the profile to me really stood out, add a few more tri's in there and it should look much smoother, also the forearm and the wrists, the wrists look particularly awkward right now.. i just noticed it in the standing straight up pose, not so much in the other ones. But again, very nice work, when i saw it thumbnailed on the main page i thought it was hi-res

cheers :beer:

Wonderer
09-22-2003, 01:29 PM
That's very nice!:beer:

Vash T Stampede
09-22-2003, 01:56 PM
Nice!

phoenix
09-22-2003, 03:11 PM
very coool dude....

Lerr
09-22-2003, 03:23 PM
Great work overall :thumbsup:
Only problem I have with it is the fold near her arm pits, which has
already been mentioned.

ZVAN
09-22-2003, 04:14 PM
well.. great job! thin and long lady!:applause:

F. Hultqvist
09-24-2003, 02:54 AM
Hey there M@:)

It's looking great, I am glad to see that you are entering the low poly realm. There is one thing I find odd though, and that is that the back of her head seems like it's missing a little substance. She might need the verts behind her head to be pulled out a bit. Otherwise, very sexy!!

Keep up the great work m@:beer:

LuWeeWu
10-29-2003, 07:40 PM
Very nice. I dig the textureing. This might be a stupid question because its suposed to be low poly but how does it look smoothed out\ in sub-divs

CGTalk Moderation
01-16-2006, 04:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.