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Stocktonios
07-02-2010, 11:12 AM
Hi all

Basically i want to produce a pflow where when the particules hit a delflector they animate/morph into a different shape.
The shape is an instance of a box so as it hits the deflector i want it to crush/crunch alittle as if its crashed into the floor. I'm working on simulating in reactor the hero boxes but i want to create a large amount of them in the BG using pflow.

If anyone has a solution it would be much appreciated

Thanks
Edd

scrimski
07-02-2010, 11:32 AM
You could try a combinaion of Vol.Select and Push using instanced shapes in PFlow for the Vol.Select

http://gfx-3d-model.blogspot.com/2008/12/volume-select-modifier-in-3dsmax-3d.html
http://www.cgarchitect.com/upclose/article20_TB.asp

Stocktonios
07-02-2010, 12:15 PM
Cheers man great idea much appreciated i'll give it a go later today see how it goes.
The boxes themselves are ment to be huge containers so rather than push i need to make the crumple like a car crashing. Any ideas?

Thanks
Edd

scrimski
07-02-2010, 12:17 PM
Another Vol.Select using a Map for selectin and a negative push amount.

Stocktonios
07-02-2010, 02:03 PM
I found the answers i was looking for here

http://forums.cgsociety.org/showthread.php?f=206&t=791800&highlight=morph+collision

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