Stocktonios
07-02-2010, 11:12 AM
Hi all
Basically i want to produce a pflow where when the particules hit a delflector they animate/morph into a different shape.
The shape is an instance of a box so as it hits the deflector i want it to crush/crunch alittle as if its crashed into the floor. I'm working on simulating in reactor the hero boxes but i want to create a large amount of them in the BG using pflow.
If anyone has a solution it would be much appreciated
Thanks
Edd
Basically i want to produce a pflow where when the particules hit a delflector they animate/morph into a different shape.
The shape is an instance of a box so as it hits the deflector i want it to crush/crunch alittle as if its crashed into the floor. I'm working on simulating in reactor the hero boxes but i want to create a large amount of them in the BG using pflow.
If anyone has a solution it would be much appreciated
Thanks
Edd
