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CROMO3D
06-29-2010, 04:20 PM
hi, i ve some clothing problem

i need some tips

is better to use a bidimensiona mesh with double side turn on or is better to use a tridimensional mesh?

how i can avoid the mesh penetring in to itself while rippling?

how i need to set the subdivision order? last or fine? someone told me to set it to last but this setting give me some problem


http://www.youtube.com/watch?v=Boi2jGvUtFo

thanx

vonbon
06-29-2010, 09:50 PM
Subdivision order depends on what you have going on in the scene and affecting the object.


as for the type of mesh i would use Tri only if it isn't going to be subpatched.
Double sided only if youe going to see the other side.

to help with overlaping i would say shape it to its rest state the use settings and weights to
get the look your looking for.

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06-29-2010, 09:50 PM
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