View Full Version : Xrayunwrap 1.5 for 3dsmax released!!!

06-29-2010, 04:01 PM
The easiest, finest and cheapest solution to the UV creation in Autodesk 3dsmax is back!

Raylight s.r.l. is delighted to announce Xrayunwrap 1.5 final release is now available for purchase. You can find more information about the plug by connecting to the Xrayunwrap 1.5 official page at the following link:




06-30-2010, 07:51 AM
HI ficolo, (http://forums.cgsociety.org/member.php?u=53472)

very nice and usefull :cool: . For the old customers, what is the upgrade procedure?



06-30-2010, 08:11 AM
hello Ficcolo

Congrats of having this thing out :)

1 question...existing users (like me), have to pay 13euros as well?

if not how much is it and how do i pay?


06-30-2010, 08:13 AM
hehe we asked the same question about hte same time...but in the order page there's an option for us..

one thing though..i dont have my paypal transaction ID...where can i find it?



I went to my paypal account and was able to see the transaction ID..but when i use it, it says im "not eligible to a discount offer", is this right? if so why?


06-30-2010, 08:59 AM
Got my copy, absolutlety brilliant, simple and time saving, Thanks.:)

06-30-2010, 09:50 AM
Ok guys thx for your support for xrayunwrap :thumbsup:

For the Existing Customers is very simple to take the upgrade
just go to link: http://www.raylightgames.com/xrayunwrap/order.html
and choose the option Existing Customers, insert your email and the paypal Transaction Id for the xrayunwrap v 1.0 to get the upgrade.
If you lost your Transaction Id just contact us at: support@raylightgames.com. Please specify the original Paypal e-mail used for the first purchase, so that we can research your transaction ID, thanks!

06-30-2010, 01:43 PM
I was going to buy the 1.0 version yesterday! Hehe glad that something came in between...
Bought the 1.5 version this morning though. Canīt wait to try it out!


CGTalk Moderation
06-30-2010, 01:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.