PDA

View Full Version : Character: Female Head


Mikp11
09-20-2003, 11:50 AM
Here is my latest head, it's the first one scince I have tried to learn about edge loops and topology. Before I move on to texturing I would like to get the model just right.

Modeled: Max 5

How is the topology?

How are the proportions?

Any other crits?

Thanks

http://cgi.ozbourne.plus.com/modules/coppermine/albums/userpics/10008/low%20res%20wire.jpg

http://cgi.ozbourne.plus.com/modules/coppermine/albums/userpics/10008/hi%20res%20wire.jpg

http://cgi.ozbourne.plus.com/modules/coppermine/albums/userpics/10008/Shaded.jpg

cybernaut
09-21-2003, 07:04 PM
That's a good start!

C&C -

From the FRONT - General proportions look pretty good. Basically all you need to do, if your going for realism, is to work on refining the features you have. With the eyes, you probably wouldn't see a crease all the way around the perimeter of the lids. Soften those seams so they blend into the surrounding tissue more naturally, particularly around the tear duct (closely look at photos of eyes for reference). I would also suggest softening the top ridge on the eye sockets as they're too large, sharp and pronounced.

The nose may need some refining adjustments as well. The length of the nose is quite pinches and should be widened so there is a softer less harsh curve over the bridge, especially near the tear duct. The nostrils seem a bit wide, depending an the type of nose you're going for, and could do with some more work to narrow them.

For the mouth, I would suggest modeling it with lips in a more closed position as it makes seeing the jaw line and basic head proportions more clear. All I would recommend doing, aside from closing the lips, is working on the lower lip and the corners of the mouth. Take a look at photos of mouths and pay close attention at the way the lips curl into the mouth corner... instead of protruding out.

For the skull shape I would work on making her head less square and more round. The top of the head has two very obvious corners which need to be worked so the skull looks more curved than square.


From the SIDE - The face itself appears to be well proportioned. The eyes nose and mouth all seem to be in proper proximity and alignment with each other ( the problem with the corners of the mouth protruding becomes more visible from this angle). Probably the biggest issue from this angle is the skull shape. Instead of going into detail as to what need to be done to adjust the shape I decided to simply modify your image to what I would use. Hope it's of some use.



As far as your GEOMETRY goes, I would reduce the banding around the mouth by half as it will allow setting up morphs worlds easier. I would also suggest adding another band of polygons at the corners of the mouth, one line is not enough to get a decent mouth crease. The general geometry arrangement itself is ok, but I would surf around and look at the heads other people have made and analyze how they set-up their grid structure. Thats how I learned to get a pretty close to perfect geometry set-up for my female head.

Keep up the great work :) :)http://www.cgtalk.com/images/cgtalk/shaded2.jpg

Mikp11
09-21-2003, 08:38 PM
cybernaugt

Thanks a lot for your reply it will be really helpful.

The head is definately too square at the top, I will try to smooth out the shape some more. The eyes and the mouth were also troubling me, I think that your suggestions should help a lot.

I think the key is to study more reference material, rather than make do with a front and profile view. I'll google as much ref stuff as I can before I go on with the modeling.

I'll post some updates when I move on.

Thanks again for taking the time to write such a good reply.

:thumbsup:

Tiburon3D
09-24-2003, 03:03 AM
In my opinion the back of the head looks too big. The scull doesn't come all the way down, try moving it up to about just above the mouth.

Also, the forhead looks a bit squarish.

Keep it up!

Tiburon3D

CGTalk Moderation
01-16-2006, 05:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.