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Proflooney
06-26-2010, 10:15 PM
oops forgot to post my images last time so reposting my thread.

I am a big Fan of Boris Vallejo and Frank Franzetta, so I decided to do a scene in their style. I wanted something a little unusual but which would slide right into their style as if one of them would have drawn it.

I still have the Detailing part to figure out in my mind, but the premise of this scene is a pair of Rhinotaurs (Male and Female) with either a pair of Amazonian females on their back with the usual Boris filigree style armour. Or posibly a female and male warrior female on the male rhinotaur back male on the females. in Barbarian style garb like furry loincloth and furry bra and panty type thing.

For the rhinotaurs they were done in 3DS Max using the Zbrush rhino for a base. I now will take it into zbrush for detailing. I thought about putting a rhino horn coming out of the rhintaurs forheads but that would look too cheesy and I doubt Frank or Boris would have done that.

I am willing to face the firing squad on this one as I want it to be a very good composition. Please feel free to comment on possibilities for scene setups too as I am thinking having them standing on top of a cliff edge looking out over the plains, but not much else on posing etc figured out yet.

this is only my second week 3D modelling and I have no other art skills so am still learning.

Note: I tried various scales of the human portion on this model and the result below is the final result which I feel looked least out of proportion. from the side it looks good, from the front the tporso looks too long. Remembering this is just the initial rough model I am thinking adding a few rolls of skin in the front to break up the transition. Overall I am pleased with the rough layout.

Joe

http://www.proflooney.net/3ds/Rhinotaur-01.jpg

http://www.proflooney.net/3ds/Rhinotaur-02.jpg

http://www.proflooney.net/3ds/Rhinotaur-03.jpg

Proflooney
06-27-2010, 06:53 PM
ok got the female done time to work with zbrush. but i really wished i could bone them lol i wanna start posing them so bad lol

http://www.proflooney.net/3ds/Rhinotaur-04.jpg

http://www.proflooney.net/3ds/Rhinotaur-05.jpg

http://www.proflooney.net/3ds/Rhinotaur-06.jpg

http://www.proflooney.net/3ds/Rhinotaur-07.jpg

stuh505
06-27-2010, 08:30 PM
The modeling is a good start on both of them, but the concept needs work...especially when it comes to the female.

The male has a really massive forehead. Muscle definition on the chest and arms is lacking. Fingers look weird and too skinny. These are just minor modeling issues.

The female version is probably the most unattractive thing with boobs I've ever seen. I think you need to rework the proportions...find some way to redesign this so that there is some semblance of naturalness reached. Right now it looks like a huge fat Rhinocerous with a petite female body pasted on her front end and these two things obviously don't fit together. Try to find some kind of compromise that looks more natural.

Proflooney
06-27-2010, 08:50 PM
thanks I just wanted to get the bodies merged and am bringing them into zbrush now to do some sculpting on them. I will see what I can come up with to try and blend them in better. I know I need to add some rolls from the rhino body onto the torsos but will see what I can do from there.

thanks for your input.

Joe

Proflooney
06-28-2010, 02:39 AM
Ok here we go the new revamped Rhinotaur. lol good thing I didnt go with my first idea of using an elephant and making a giant Elephantaur. just trying to get the proportions right on this thing is killer. but rhinos have small heads compared to their body so I think the size will work.

Thanks again Stu I like this version better for a base. also have a similar female to redo her. what I am looking at is bringing around a couple more rolls of skin fading from the sides to the front to blend the body together on this thing like the real one has under its neck.

http://www.proflooney.net/3ds/Rhinotaur-09.jpg

http://www.proflooney.net/3ds/Rhinotaur-10.jpg

http://www.proflooney.net/3ds/Rhinotaur-11.jpg

Proflooney
06-28-2010, 02:59 AM
I added the female warrior that will be riding him. I like the scale size difference as it makes the rhinotaur look larger than what a normal rhino would be. any opinions on the scale factor?

http://www.proflooney.net/3ds/Rhinotaur-12.jpg

Proflooney
06-28-2010, 06:51 AM
Ok I finished the Female and also have the male warrior ready. I tried various things with the females waist from wider to where it is at now. Wide just didnt seemd to work for her.

Now here is my thinking for the female Rhinotaur why I feel I have her proportions correct.
First females are usually slightly smaller in frame than males thus her human torso slightly slimmer which makes her a little narrower than the body but hey she cant help it shes female.

Next I gave her some decent size boobs and added sag to them. Shes a fat Rhino so naturally her boobs be bigger than normal and kinda fatty.
I didnt want her to have the usual female body builder style thats almost flat as Boris and Frank usually have some busty women and this keeps in the theme.

I did work a little on her in zbrush and brought her lower abs down some and a little longer and I think her torso came out really well. Next I will work on the blending of the 2 bodys.

The male I will be doing similar with the lower abs which will help narrow down the lengthyness of the torso.

Other than that I am happy with the results for my base models. thinking of the muscular (but fat) body of the rhino I decided to go with a more Hulk look and think I nailed it.

Joe

http://www.proflooney.net/3ds/Rhinotaur-13.jpg

http://www.proflooney.net/3ds/Rhinotaur-14.jpg

http://www.proflooney.net/3ds/Rhinotaur-15.jpg

Proflooney
06-28-2010, 06:57 AM
Finally here is the cast of characters for this Project and it is time to bring into Zbrush for detailing etc.

Joe

http://www.proflooney.net/3ds/Rhinotaur-16.jpg

http://www.proflooney.net/3ds/Rhinotaur-17.jpg

FrederickLiam
06-28-2010, 01:27 PM
Nice work so far but my only suggestion is this
On the torso of the male i would carry the detail further down the front of the body instead of having it just there to me that seems the best option to make it look more like it is merged with the animal.

LJ.

Proflooney
06-28-2010, 03:14 PM
thanks frederick yes I am going to carry it down like I started to do on the female. her torso looks more of a natural flow with those 2 lower abs brought down. right now the males stop just below the belly button I plan on adding 2 more just like the female has. Since this is also fantasy exact anatomical accuracy is not that important but I plan to try and make it look natural.

Joe

KillahPriest
06-28-2010, 03:39 PM
For that hybrid point you should try to figure out how this thing moves and how the muscles would need to contract in order for it to move that way.

Proflooney
06-28-2010, 06:28 PM
I have been watching videos of Rhinos moving to see how things work while I get the blending done. I think I have the females finished at least for now as we all know you are never finished tweaking things. But I am pleased with how natural I managed to get the flow. at least for now. I will work on the male now then come back to the female and probably see something new I can do to make it look better.

Joe

http://www.proflooney.net/3ds/Rhinotaur-18.jpg


http://www.proflooney.net/3ds/Rhinotaur-19.jpg

Proflooney
06-29-2010, 05:36 AM
I been working on the male, however I dont care for him all that well mainly due to sharp point areas from my crappy meshing that I cant get to cover up or smooth down. However since this is only my first model I wont worry too much about it I just want to learn how to use the programs and tools. I am finally starting to get the hang of zbrush and got the male semi refined. its far from perfect but good for a start.

Joe

http://www.proflooney.net/3ds/Rhinotaur-23.jpg


http://www.proflooney.net/3ds/Rhinotaur-24.jpg

KillahPriest
06-29-2010, 03:34 PM
Can you post the wireframe? You can always go back and retopologize the mesh to get of areas where the skin pinches.

Proflooney
06-29-2010, 04:10 PM
I am thinking of redoing it from scratch and just redrawing it as one piece rather than trying to merge 2 pieces. I was watching some tutorials last night and there are other problems which will probably pop up like the uv mapping and stuff. since i have only been doing modelling for 2 weeks I am still learning and tried to cut corners. now that i am continuing on with other tutorials I am finding future problems. another screwup was when i brought it into zbrush i didnt know abt saving the original morph before i added billions of polys for editing now i cant take it back into max to see my wirfeame etc and dont know how to show in zbrush yet.

joe

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