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View Full Version : normal map renders with warped UV's


designingpatrick
06-26-2010, 05:36 PM
If I bake normals from the lowest subdiv then I get the greatest detail, but UV's that are warped- the higher the subdiv the less detail but more accurate UV maps.
The issue doesn't occur with diffuse and bump maps.

http://www.patrickcoan.com/INC/projectFiles/models/buildings/windmill/images/progress/626_normalWarp.jpg


Update;
It looks like the app doesn't like working with shells; I capped the top and bottom walls with geometry and the UV's were left unwarped

Gorrum
06-29-2010, 12:12 PM
Why don't you try xNormal? This is the realy good free tool.

designingpatrick
06-29-2010, 10:19 PM
Thanks, I'll give it a go

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06-29-2010, 10:19 PM
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