jamil1985
06-24-2010, 04:33 PM
Hey, im facing this weird problem with blend shape in maya, can any1 help me plz? the problem is, i finished creating simple eye blink blend shapes for my character, selected them in order and created a basic local blendshape. I used jason Osipa's blendshape ctrls to ctrl my blendshapes. It worked fine, whenever i slided the ctrl down the eye lids shut nicely. However, with the eyes shut i selected my head ctrl&rotated it to the side, the blend shape didn't follow! it just messes up as if the eyelids are pinned? I never faced this problem before when i had to create my rigs manually (Im using Anzovin's Setup Machine to rig my characters), i have realized that im facing this problem with every characters that i made for this project. This problem happens only when the head is rotated in any direction, the eyelids seem to offset. For the face and eye lid ctrls i used Clusters to move parts of the face and then Reoriented the Cluster handles for each clusters by replacing the weighted node to the ctrls that i made for the face. These ctrls are grouped and then parented to the head. I included images below.
Your help is appreciated.
Kind regards,
Aj
Your help is appreciated.
Kind regards,
Aj
