mmoses00
09-19-2003, 11:30 PM
Well! A breakthrough at 12:26am last night!
A few more tweaks and this will be "production ready".
This is just a mockup to get the motion down correctly.
The scene needs water particles, lighting, etc.
Check out the real moon jelly reference footage:
http://jrscience.wcp.muohio.edu/movies/jellyfishC99.mov
Against my 2nd attempt at CG jellyfish:
http://www.fxtutorials.com/special/MoonJelly2.mov
I really appreciate the feedback on using animated splines to deform the mesh.
I actually used a simple spline deformed over 600 frames with a wave modifier on the ends and a bend modifier on the body.
This is lathed to make the jelly body.
The KEY to realism was the tentacles. These were made using Shag:Hair 1.0.16
Shag :Hair was my first choice since it is a shader (ie. no geometry) which makes it attractive for use in a separate particle system (eg. school of jellies!)
Shag:Hair allows you to easily create "hairs" (tentacles) that emanate from vertices and have their XYZ orientation/pivots located AT THOSE VERTICES! This basically means that when the jelly body deforms up down, so do the tentacles.
The other cool thing is that Shag:Hair deals with its own gravity space warp. This allowed me to keyframe negative G's when I needed the tentacles to lift overhead and also to create the illusion of floating in water.
Lastly, Shag:Hair was perfect because when the calculation for the hairs is finished, it STAYS with the model!
Thanks all!
Feedback@fxtutorials.com
A few more tweaks and this will be "production ready".
This is just a mockup to get the motion down correctly.
The scene needs water particles, lighting, etc.
Check out the real moon jelly reference footage:
http://jrscience.wcp.muohio.edu/movies/jellyfishC99.mov
Against my 2nd attempt at CG jellyfish:
http://www.fxtutorials.com/special/MoonJelly2.mov
I really appreciate the feedback on using animated splines to deform the mesh.
I actually used a simple spline deformed over 600 frames with a wave modifier on the ends and a bend modifier on the body.
This is lathed to make the jelly body.
The KEY to realism was the tentacles. These were made using Shag:Hair 1.0.16
Shag :Hair was my first choice since it is a shader (ie. no geometry) which makes it attractive for use in a separate particle system (eg. school of jellies!)
Shag:Hair allows you to easily create "hairs" (tentacles) that emanate from vertices and have their XYZ orientation/pivots located AT THOSE VERTICES! This basically means that when the jelly body deforms up down, so do the tentacles.
The other cool thing is that Shag:Hair deals with its own gravity space warp. This allowed me to keyframe negative G's when I needed the tentacles to lift overhead and also to create the illusion of floating in water.
Lastly, Shag:Hair was perfect because when the calculation for the hairs is finished, it STAYS with the model!
Thanks all!
Feedback@fxtutorials.com
