View Full Version : Still Life: tomatoes
ahven 09-19-2003, 10:57 PM Hi!
How about some fresh tomatoes?
http://162.42.208.159/~digitalb/images/tomatoes.jpg
comments please ;)
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ahven
09-19-2003, 11:47 PM
anybody? :(
Clockwork
09-20-2003, 12:03 AM
Umm it's nice, but not really convincing, on the lighting or the texturing.
well...I like the idea...but I think you must spend more time on it. Some aditional modelling to give more detail, at least, to the knife. Then...some environment would be good, not only a typical black. And the lightning...what would I say of it...it seems there're only 2 lights. Maybe it was your intention to give this black touch to the image...but you must transfer it to the others...maybe only a biit iluminated...and the tomatoes a bit more specular and this knife less reflectant, would do the fact.
But I don't have the scene between my hands...and I don't know what you wanted exactly neither...
Luck!!
DDS
ahven
09-20-2003, 11:52 AM
Originally posted by Clockwork
Umm it's nice, but not really convincing, on the lighting or the texturing.
Yes, it is definitely hard to get it look realistic, but I have not used any textures in tomato surface :) It is just algorithm textures of 3d Max, then I think thats good, perhaps some more waterdrops could make it more realistic I think.
Thanks for comments
ahven
09-20-2003, 11:56 AM
Originally posted by DDS
well...I like the idea...but I think you must spend more time on it. Some aditional modelling to give more detail, at least, to the knife. Then...some environment would be good, not only a typical black. And the lightning...what would I say of it...it seems there're only 2 lights. Maybe it was your intention to give this black touch to the image...but you must transfer it to the others...maybe only a biit iluminated...and the tomatoes a bit more specular and this knife less reflectant, would do the fact.
But I don't have the scene between my hands...and I don't know what you wanted exactly neither...
Luck!!
DDS
Yes, the knife could be better :) My intention was to give image some artistic photography feel. Thats why theres black background and strong lighting from the side.
Well, I got the highest grade 5/5 from my 3d class. The teachers word is what counts. I am very pleased with this images artistic feel, though it is not highly realistic :p
ahven
09-20-2003, 12:16 PM
Thanks for your comments :) Be them brutal or not :thumbsup:
ehulser
09-21-2003, 01:27 AM
First off, it seems that between this image and your mech image that you are more searching for compliments on your work than critiques. The people here have been giving you useful advice in things that they think could enhance your image. They aren't trying to be mean or harsh. I'd say that you should use that advice and continue to improve your image than fight all they're crits and try to justify the faults in your image. A 5/5 from your teacher doesn't matter in this forum...you aren't being graded, you don't need to pass, it doesn't really matter to anyone here what you got. The point of these forums is to get advice from other artists and better improve yourself. Take from it what you want....
That being said, I think you have a strong composition here. In terms of artistic photography - its not quite photorealistic yet in terms of the texturing. Even though you used the shaders in max, you can make a better one that is more realistic. Try bumping up the specularity on the map, tomatos appear to be shinier and wetter then the ones you have here. Also, the way the knife is stabbing into the tomato gives the illusion of a hard surface, there is no bending occuring on the tomato itself. It makes it seem to have more of a consistancy of an apple than a tomato. Also, the high contrast lighting is good for what you are trying to do for the artistic photography, but there is no bounced light. There never is a rounded surface like a tomato that doesnt have a thin layer of lightness around the back side of it. By only having one light in the scene, you are flattening the sphere and you loose the illusion of 3d. Use a 3 point lighting technique to really draw out the shapes more. Just keep high contrast in all the lighting. The fill light should have a low intensity and the back-light a high one as well as the key light. That way, you can see all the edges while keeping the dramatic lighting. I hope this helps and actually sinks in a bit.
ahven
09-21-2003, 12:04 PM
Originally posted by ehulser
First off, it seems that between this image and your mech image that you are more searching for compliments on your work than critiques. The people here have been giving you useful advice in things that they think could enhance your image. They aren't trying to be mean or harsh. I'd say that you should use that advice and continue to improve your image than fight all they're crits and try to justify the faults in your image. A 5/5 from your teacher doesn't matter in this forum...you aren't being graded, you don't need to pass, it doesn't really matter to anyone here what you got. The point of these forums is to get advice from other artists and better improve yourself. Take from it what you want....
That being said, I think you have a strong composition here. In terms of artistic photography - its not quite photorealistic yet in terms of the texturing. Even though you used the shaders in max, you can make a better one that is more realistic. Try bumping up the specularity on the map, tomatos appear to be shinier and wetter then the ones you have here. Also, the way the knife is stabbing into the tomato gives the illusion of a hard surface, there is no bending occuring on the tomato itself. It makes it seem to have more of a consistancy of an apple than a tomato. Also, the high contrast lighting is good for what you are trying to do for the artistic photography, but there is no bounced light. There never is a rounded surface like a tomato that doesnt have a thin layer of lightness around the back side of it. By only having one light in the scene, you are flattening the sphere and you loose the illusion of 3d. Use a 3 point lighting technique to really draw out the shapes more. Just keep high contrast in all the lighting. The fill light should have a low intensity and the back-light a high one as well as the key light. That way, you can see all the edges while keeping the dramatic lighting. I hope this helps and actually sinks in a bit.
Yes, I understand the purpose of the forum, I am not trying to be a difficult person :thumbsup:
Of course it does not matter here what grade I got. Here are the professional people giving their perspective and opinions, this is really good place to learn, I think perhaps even better than a school class, because the information you got here is fresh and up to date. The area of 3d modelling is developing all the time and the 3d books and harware is not that up to date in all schools. In our media laboratory there are only quite old 700Mhz Compaq and some Athlon pc computers running 3d max 4, 5 and Cinema 4d r7.
I think I can still develop myself in the modelling area and I hope also to get some friends from this forum.
Yes, the composition is ok. There are 2 spotlights coming from the right side.
Yes I agree, there should be some backlight to give some more roundness to tomato.
Thats a good point you have, the surface is hard in terms of realism. Thanks for noticing this :) "Stabbed Tomato" would be more realistic when some bending effect on the pierced area of the surface is added. It looks very red potato or apple now :)
Perhaps some radiosity rendering would do miracles, because this is done with basic scanline render which is very old method. Theres more advanced renderers like Brazil but not in our school
:(
Thanks for advice :thumbsup:
PhilOsirus
09-21-2003, 03:17 PM
It's not bad, I think the tomatos are good. Make some tiny leaves maybe. You need better lightning, it is too contrasted. Try to make the handle more like a kitchen knife, if you want plastic then adjust the surface. Keep it up!:thumbsup:
Hello Digital Beat
When I first saw this image I thought "Woha! That's not tomatoes - they´re apples"
Than I began wondering why I percieved them as apples instead of tomatoes and I think I have it pinned down to specular reflections. Think of all the TV ads you see - nice, juicy and *shiny* tomatoes.... the tomatoes in your picuture are not shiny - they have a dull surface, just like you could expect from ... apples :)
I think tomatoes (fresh anyway) usually have a more porcelain-like surface than anything else.
So - play around with your material a bit more and you'll get a convincing tomatoes!
Anyway - that's my $0.02
Cheers!
/ Daniel
ahven
09-21-2003, 06:26 PM
Originally posted by jdj
Hello Digital Beat
When I first saw this image I thought "Woha! That's not tomatoes - they´re apples"
Than I began wondering why I percieved them as apples instead of tomatoes and I think I have it pinned down to specular reflections. Think of all the TV ads you see - nice, juicy and *shiny* tomatoes.... the tomatoes in your picuture are not shiny - they have a dull surface, just like you could expect from ... apples :)
I think tomatoes (fresh anyway) usually have a more porcelain-like surface than anything else.
So - play around with your material a bit more and you'll get a convincing tomatoes!
Anyway - that's my $0.02
Cheers!
/ Daniel
heh heh :D I agree these tomatoes should be more shiny
ahven
09-21-2003, 06:32 PM
Originally posted by Phil "Osirus"
It's not bad, I think the tomatos are good. Make some tiny leaves maybe. You need better lightning, it is too contrasted. Try to make the handle more like a kitchen knife, if you want plastic then adjust the surface. Keep it up!:thumbsup:
hmm, what should I do with the handle I really have no ideas...
Originally posted by Digital Beat
hmm, what should I do with the handle I really have no ideas...
Hi again, I have another $0.02 to add to the pot :)
The handle doesn't look right. It reminds me of a pea-sheath (I don't know if that is the correct term - anyway the little sheath the peas grow inside).
If you take a basic kitchen knife, the plastic surface of that knife is sledom smooth (at least my knifes). It has tiny knobs and holes (which are obtained by briefly pouring acid into the mould by the way) which would be nicely emulated by a bump map. Try some kind of noise texture but make sure that the generated bumps are small.
Cheers!
/ Daniel
ahven
09-21-2003, 08:35 PM
Originally posted by jdj
Hi again, I have another $0.02 to add to the pot :)
The handle doesn't look right. It reminds me of a pea-sheath (I don't know if that is the correct term - anyway the little sheath the peas grow inside).
If you take a basic kitchen knife, the plastic surface of that knife is sledom smooth (at least my knifes). It has tiny knobs and holes (which are obtained by briefly pouring acid into the mould by the way) which would be nicely emulated by a bump map. Try some kind of noise texture but make sure that the generated bumps are small.
Cheers!
/ Daniel
Hey thanks for great tip, I try to model the handle again sometime with nurbs and knobs with "inverse" bump mapping
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