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View Full Version : 3d game style modelling - Mechs


ahven
09-19-2003, 10:54 PM
Hi!

Please check out my mechs here:

http://162.42.208.159/~digitalb/images/mech100web.jpg

please post comments :)

ahven
09-19-2003, 11:48 PM
wake up

Clockwork
09-20-2003, 12:09 AM
Ok here ya go, since your being so pushy about getting comments (And I'm going to be brutally honest)

The modelling is primitive. Has no detail. The texturing is horrible. It reminds me of early 3d artwork produced back in the 80's.

Dancing Monkey
09-20-2003, 12:37 AM
HARSH!

That wasn't cool Clockwork. You don't need to bash him.... or her.... or it... j/k.

Well, it does look somewhat primitive. There is some promise, though. Look at some tutorials for texturing and such. I really can't make out too much, but I can tell they're mechs of a sort... and that's good. My modeling skills were horrible when I began.

Clockwork
09-20-2003, 12:47 AM
Originally posted by Dancing Monkey
HARSH!

That wasn't cool Clockwork. You don't need to bash him.... or her.... or it... j/k.



I was not bashing him or her or it. I was merely critiqing his/her or it's artwork (and not the person itself) from my own "Special" point of view. Personal opinions my good man, opinions, I've seen far worse crtiques in these forums than mine.

Sorry, errr um Digital Beat, keep working at it.

d4rk
09-20-2003, 12:49 AM
Your models are a bit primitive as Clockwork said, may not be a bad thing though, the texturing needs some work though. The style you ahve chosen is the way people use to do things in the early days of 3d, which has gotten to be hated by most people now because it looks bad compared to what we can do now. Now that we have the capability to ad alot of detail you should try to take advantage of that. The texture on the mountains seems to be streched also, which doesn't help the picture. Here are some examples of some other stuff on CGTALK that shows pretty good texturing:

http://www.cgtalk.com/showthread.php?s=&threadid=88715&highlight=mech+robot

This one is ok and has alot of helpfull crtiques in the thread too:
http://www.cgtalk.com/showthread.php?s=&threadid=64430&highlight=mech+robot

Here is a thread all about mechs:
http://www.cgtalk.com/showthread.php?s=&threadid=75500&highlight=mech+robot

Don't get discouraged if alot of people give you harsh critiques! Just keep trying and learning as much as you can, and dont' give up.

ahven
09-20-2003, 11:57 AM
Originally posted by Clockwork
Ok here ya go, since your being so pushy about getting comments (And I'm going to be brutally honest)

The modelling is primitive. Has no detail. The texturing is horrible. It reminds me of early 3d artwork produced back in the 80's.

:eek: you're too brutal and unfriendly :shame:

ahven
09-20-2003, 12:01 PM
Originally posted by d4rk
Your models are a bit primitive as Clockwork said, may not be a bad thing though, the texturing needs some work though. The style you ahve chosen is the way people use to do things in the early days of 3d, which has gotten to be hated by most people now because it looks bad compared to what we can do now. Now that we have the capability to ad alot of detail you should try to take advantage of that. The texture on the mountains seems to be streched also, which doesn't help the picture. Here are some examples of some other stuff on CGTALK that shows pretty good texturing:

http://www.cgtalk.com/showthread.php?s=&threadid=88715&highlight=mech+robot

This one is ok and has alot of helpfull crtiques in the thread too:
http://www.cgtalk.com/showthread.php?s=&threadid=64430&highlight=mech+robot

Here is a thread all about mechs:
http://www.cgtalk.com/showthread.php?s=&threadid=75500&highlight=mech+robot

Don't get discouraged if alot of people give you harsh critiques! Just keep trying and learning as much as you can, and dont' give up.

You do not seem to get my idea, it was intentionally made to give it some cartoon style. Not to be realistic :buttrock:
Also I am very keen into any retro/anime/cartoon stuff

It's original name is also Mech Manga style

ThirdEye
09-20-2003, 07:27 PM
I'm... speechless.

Terro
09-20-2003, 07:53 PM
It lacks detail, I see your letting your textures do all the work. You should try modeling the details instead. Trust me it will look much better.

PS - Dont be a dick to the others, you asked for comments, so please take em in.

wgreenlee1
09-20-2003, 09:19 PM
Yes I agree with the others...
The texturing needs more work...
The models need more detail...
The enviroment reallys needs some lighting,texturing work.
I would say skip everything until you get the models more detailed.

Ex Tessera
09-20-2003, 09:21 PM
[QUOTE]Originally posted by Digital Beat
You do not seem to get my idea, it was intentionally made to give it some cartoon style.

You do not seem to check the links people give you. There's a lot of cartoony stuff there, that's much more successful than yours.

Check that third link [EDIT: Third link, not second. Oops.], the first entry in it. That big cartoony robot. It looks awesome.

Seriously, when somebody writes you something long and helpful like that, don't go dismissing them in a knee-jerk response like that.

If you were going for cartoony you wouldn't have textured it like that. Cartoony stuff is usually left untextured, because that's what a cartoon is. Untextured. Attention is payed to form and proportion, and the texture is a solid color or minimal shading.

Cartoony is not a blanket excuse for not paying attention to form or detail. The cartoony stuff that's really nice is usually deceptively sophisticated (http://www.elementaleye.com/iB_html/uploads/post-4-61347-Caliburn_pose_01.jpg) , or not simple at all (http://www.cgtalk.com/showthread.php?s=&threadid=89501) . It's actually really, really hard to get right, and cartoony stuff that's successful is obviously supposed to be cartoony, so much so that people don't even wonder why it looks the way it does (and it looks nothing like reality).

ahven
09-21-2003, 12:26 AM
Originally posted by Ex Tessera
[QUOTE]Originally posted by Digital Beat
You do not seem to get my idea, it was intentionally made to give it some cartoon style.

You do not seem to check the links people give you. There's a lot of cartoony stuff there, that's much more successful than yours.

Check that third link [EDIT: Third link, not second. Oops.], the first entry in it. That big cartoony robot. It looks awesome.

Seriously, when somebody writes you something long and helpful like that, don't go dismissing them in a knee-jerk response like that.

If you were going for cartoony you wouldn't have textured it like that. Cartoony stuff is usually left untextured, because that's what a cartoon is. Untextured. Attention is payed to form and proportion, and the texture is a solid color or minimal shading.

Cartoony is not a blanket excuse for not paying attention to form or detail. The cartoony stuff that's really nice is usually deceptively sophisticated (http://www.elementaleye.com/iB_html/uploads/post-4-61347-Caliburn_pose_01.jpg) , or not simple at all (http://www.cgtalk.com/showthread.php?s=&threadid=89501) . It's actually really, really hard to get right, and cartoony stuff that's successful is obviously supposed to be cartoony, so much so that people don't even wonder why it looks the way it does (and it looks nothing like reality).

Yes, thanks for your help and tips.
I checked out the second link, the mech model was really excellent, I liked the good modelling and attention to the detail.

Yes, perhaps my style is not cartoony, just too plain. Cartoon style is hard to implement in 3d graphics actually, but if you have seen any manga animations there is some really cool stuff I think. If you have seen Ghost In The Shell Stand Alone Complex series theres some very good cartoon rendering of mechs and robots :)

Thanks again

ahven
09-21-2003, 12:29 AM
Originally posted by Terro
It lacks detail, I see your letting your textures do all the work. You should try modeling the details instead. Trust me it will look much better.

PS - Dont be a dick to the others, you asked for comments, so please take em in.

you're right some details would be great insted of texturing the details.

I am all ears here, I really appreciate your help :)

ejackson1138
09-21-2003, 12:42 AM
why don't you try a cel-shaded approach?

BobbyKarate
09-21-2003, 06:22 AM
looks like it was done in bryce or somthing and not very well either, No offense but its not appealing. (Harsh critiques can only help you dont be bothered by them learn and improve.)

Aldaryn
09-21-2003, 10:25 AM
Originally posted by ThirdEye_01
I'm... speechless.

Mee too...

Strange concept indeed. But I just keep coming to the feeling, this should be in the WIP section...
There is so much to be done here... unless, unless *this* was the main concept. But than, again, another bunch of thing should be done... :D
Like, if this is to be a "cool game", than some shadows, lights, some more detail is needed. The shading is another thing, no game shaders looks like that. Using more crisp AA could help, but phong (or blinn) shading in a game, well, just won't do.
In the other hand, if this picture was created to be mimic of the CG art of the late 80's, its perfect. Remind me of the first rendered movies of MachWarrior...

So, by now, I think it's easy to guess, that I'm totally speechless...
But somhow, happy, to see some variety here at CGTalk.... ;)

- A.

ahven
09-21-2003, 12:13 PM
Originally posted by ejackson1138
why don't you try a cel-shaded approach?

Thats just it what I used in Cinema ! :thumbsup:

ahven
09-21-2003, 12:16 PM
Originally posted by Aldaryn
Mee too...

Strange concept indeed. But I just keep coming to the feeling, this should be in the WIP section...
There is so much to be done here... unless, unless *this* was the main concept. But than, again, another bunch of thing should be done... :D
Like, if this is to be a "cool game", than some shadows, lights, some more detail is needed. The shading is another thing, no game shaders looks like that. Using more crisp AA could help, but phong (or blinn) shading in a game, well, just won't do.
In the other hand, if this picture was created to be mimic of the CG art of the late 80's, its perfect. Remind me of the first rendered movies of MachWarrior...

So, by now, I think it's easy to guess, that I'm totally speechless...
But somhow, happy, to see some variety here at CGTalk.... ;)

- A.

Thanks for comments, well it is some kind of retro raytracing I think. My modelling is perhaps not the best in this work.
:buttrock:

ahven
09-21-2003, 12:19 PM
Originally posted by wgreenlee1
Yes I agree with the others...
The texturing needs more work...
The models need more detail...
The enviroment reallys needs some lighting,texturing work.
I would say skip everything until you get the models more detailed.

Yes, perhaps I can make the model better in the first place then design some better texturing :wavey:

PhilOsirus
09-21-2003, 03:11 PM
That's always how it is. First you make something, you think it's great, then you try again and realize you are twice as fast and it also looks better, and so on and on:) Be critical of your work, learn the tools and so on, and don't always bother to go for making a whole scene, try to model one object as well as you can, then move one:)

ahven
09-21-2003, 06:24 PM
Originally posted by Phil "Osirus"
That's always how it is. First you make something, you think it's great, then you try again and realize you are twice as fast and it also looks better, and so on and on:) Be critical of your work, learn the tools and so on, and don't always bother to go for making a whole scene, try to model one object as well as you can, then move one:)

Yes, always learning and getting better :)

Plays_4_Pants
09-21-2003, 09:00 PM
yeah...that's really something....or something

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