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View Full Version : Wreckage looking for lead developers


Dudeman95
06-23-2010, 05:23 AM
Hello everyone I am new to the forums and would first like to introduce myself. My name is Bailey Wheatland, I am 14 years old and I'm a 3D modeler.

I am currently running a game dev team of about 15 people. We are working on our first title called "Wreckage." Wreckage is an apocalyptic dinosaur first-person/third person shooter that takes place in 2030.

Wreckage will feature many urban environments such as New York and Chicago. At the moment me and two other writers are developing the game world for Wreckage along with our team of concept artists.

We will be using the Unreal Development Kit for this project. I was originally thinking about waiting for the free version of the CryEngine 3, but why slow done game development progress for one game engine? Another possibility would be to maybe use the CryEngine 2 and then switch over to CryEngine 3 so there is not a too drastic change in the pipeline.

Now I know you are all probably wondering "Will this be a paid project?" My answer to that would be yes and no. You will currently not be receiving any pay. If we decide to sell the game on steam you will get some of the game profits. If we land a publisher then you will get a fair cut of that as well.

In case you were wondering here is our team line up.

Project Manager/Writer: Bailey Wheatland

Co-Writer: Jennifer Moulard, Ian Weise

Art Director: Joshua Meehan

Concept Artists: Ellis Clark, Ryan Harrold, Jeremy Carver, Arild Amland, Asura

Composers: Adam Halpin, Nir Shor

Sound Engineer: Paul Wilkie

Website Designer: Tim Smith

Weapon Modeler: Jake Gawne

Prop Modeler: Jake Gawne

Creature Modeler: Bailey Wheatland

Programmer: Tiago Costa

Animators: Samuel Moxham

Mappers: Samuel Moxham

We are currently looking for lead developers who have a passion for gaming and are very dedicated individuals.

The following are the positions we are looking for and the requirements that come with them.

-Lead Programmer

*At a professional skill level
*A very good understanding of Unreal Script
*Works well with others and has great leadership skills
*Must speak English
*Must have a Skype account
*Needs to be very active on Skype

-Lead 3D artist
*Skill level needs to be fairly professional
*Uses Zbrush and 3DsMax/Maya and Photoshop
*Can make high/low poly models
*Can cleanly unwrap and texture models.
*Must speak English
*Works well with others and has great leadership skills
*Must have a Skype account
*Needs to be active on Skype

-Lead Level Designer/Mapper

*Has a great understanding of the UDK tools used for creating maps.
*Able to pump out high quality work
*Must speak English
*Works well with others and has great leadership skills
*Must have a Skype account
*Needs to be active on Skype

-Lead Animator

*Uses 3Ds Max
*Know how to make complex and realistic rigs
*Good understanding of physics and walk cycles for dinosaurs and humans
*Must speak English
*Works well with other and has great leadership skills
*Must have a Skype account
*Must be very active on Skype

Here is additional work the concept artist team has currently done.

http://img20.imageshack.us/img20/654/twrecksconcept1.png

http://fc09.deviantart.net/fs71/f/2010/149/6/c/Wreckage__Art_by_Jatari.jpg

http://img257.imageshack.us/img257/3631/rex001.png

If you are interested please contact me at the following:

E-Mail: bailey95@mchsi.com (http://forums.cgsociety.org/bailey95@mchsi.com)

Skype: dudeman951

MSN: dudeman95@live.com (http://forums.cgsociety.org/dudeman95@live.com)

Dudeman95
07-29-2010, 11:32 PM
We are now looking for another game design team who would be interested in joining us in a partnership to help us with Wreckage. The team needs to be at a professional skill level and must be dedicated to the project. Please contact me by email if you are interested.

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07-29-2010, 11:32 PM
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