PDA

View Full Version : using curve deformers with controls that follow geo


PacManiac
06-23-2010, 12:40 AM
Ok, so I have some curve deformers which has each of their cv's clustered and then linked to some controls. I'd like for these controls to get moved around as the mesh is deformed by other things like blendshapes, but the curves will then get their shapes altered and create a double transform.

I know how to do this with joints only (get joints riding on mesh without double transform) but when using curves as influences I can't get it to work. Does anyone know how to achieve this?

Cheers!

Darksuit
06-23-2010, 06:47 PM
There have been a few posts on this in the forums in the past few months.

you might want to start with this post. http://forums.cgsociety.org/showthread.php?t=880679
and do some forum searches.

I have a sample in this thread at Post 7

http://forums.cgsociety.org/showthread.php?t=880679

CGTalk Moderation
06-23-2010, 06:47 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.