projectironwill
09-19-2003, 06:00 PM
Now when I do a render in Maya, I always seem to get a double dose of action everytime.
Once the final frame has rendered in a batch render, the render keeps going but back at the begining and renders all the frames again.
The second continuous run has an extended file name with the Camera Shape node that the render is being shot from.
As far as I can tell the two sets of renders are identical to each other.
Project_Ball_Box.0001.iff
Project_Ball_Box.0002.iff
and on to...
Project_Ball_Box.0449.iff
Project_Ball_Box.0450.iff
Project_Ball_Box_ACTIONShape1.0001.iff
Project_Ball_Box_ACTIONShape1.0002.iff
and on to...
Project_Ball_Box_ACTIONShape1.0449.iff
Project_Ball_Box_ACTIONShape1.0450.iff
It seems as if it's being told to make two copies, and it's
adding the CameraNode to keep from erasing the first files, but the whole process is done in one sweep making the render time twice as
long in the mayaRenderLog.txt So yes, instead of rendering only 450 images, I'm getting 900 images!
Any idea what may be causing this? I'm sure it's somewhere in the renderglobals, but I can't seem to find it.
Below is where the two render ends meet. There is no break in process of the render. It really acts like one big render.
Thank You
Scott Hill
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Automatic near/far clipping values: 0.1, 44.1855.
Result: C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box.0450.iff
Constructing shading groups.
Generating shadow map for Box_FloorShape, with clipping values: 0.01 45.7346
Generating shadow map for Ball_FloorShape, with clipping values: 0.01 45.6188
Rendering current frame.
Frame triangle count: 2336
====================================
Resource Usage At End Of Frame
====================================
1958 Page faults
86.566 Mb Peak total size(Estimated)
17.937 Mb Peak arena size
====================================
86.559 Mb Current
6.250 Mb MEL
6.667 Mb Render Cache
1.000 Mb NURBS AG
0.313 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Postprocessing rendering result.
Time For Tessellation (hh:mm:ss): 00:00:00
Time For Shadow Map (hh:mm:ss): 00:00:00
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:00:04
Finished Rendering C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box.0450.iff
------------------------------------------------------------
Automatic near/far clipping values: 0.1, 44.1842.
Result: C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box_ACTIONShape1.0001.iff
Constructing shading groups.
Generating shadow map for Box_FloorShape, with clipping values: 0.01 45.7346
Generating shadow map for Ball_FloorShape, with clipping values: 0.01 45.6188
Rendering current frame.
Frame triangle count: 776
====================================
Resource Usage At End Of Frame
====================================
1939 Page faults
86.563 Mb Peak total size(Estimated)
17.937 Mb Peak arena size
====================================
86.902 Mb Current
6.250 Mb MEL
6.667 Mb Render Cache
1.000 Mb NURBS AG
0.313 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Postprocessing rendering result.
Time For Tessellation (hh:mm:ss): 00:00:00
Time For Shadow Map (hh:mm:ss): 00:00:00
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:00:03
Finished Rendering C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box_ACTIONShape1.0001.iff
------------------------------------------------------------
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
====================================
Resource Usage At End Of Rendering
====================================
301 Page faults
87.125 Mb Peak total size(Estimated)
17.937 Mb Peak arena size
====================================
84.594 Mb Current
6.250 Mb MEL
6.667 Mb Render Cache
1.000 Mb NURBS AG
0.313 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
0.125 Mb NURBS Surface Shapes
====================================
Total Time For Render (hh:mm:ss): 01:00:52
Total Elapsed Time For Maya (hh:mm:ss): 01:00:54
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Once the final frame has rendered in a batch render, the render keeps going but back at the begining and renders all the frames again.
The second continuous run has an extended file name with the Camera Shape node that the render is being shot from.
As far as I can tell the two sets of renders are identical to each other.
Project_Ball_Box.0001.iff
Project_Ball_Box.0002.iff
and on to...
Project_Ball_Box.0449.iff
Project_Ball_Box.0450.iff
Project_Ball_Box_ACTIONShape1.0001.iff
Project_Ball_Box_ACTIONShape1.0002.iff
and on to...
Project_Ball_Box_ACTIONShape1.0449.iff
Project_Ball_Box_ACTIONShape1.0450.iff
It seems as if it's being told to make two copies, and it's
adding the CameraNode to keep from erasing the first files, but the whole process is done in one sweep making the render time twice as
long in the mayaRenderLog.txt So yes, instead of rendering only 450 images, I'm getting 900 images!
Any idea what may be causing this? I'm sure it's somewhere in the renderglobals, but I can't seem to find it.
Below is where the two render ends meet. There is no break in process of the render. It really acts like one big render.
Thank You
Scott Hill
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Automatic near/far clipping values: 0.1, 44.1855.
Result: C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box.0450.iff
Constructing shading groups.
Generating shadow map for Box_FloorShape, with clipping values: 0.01 45.7346
Generating shadow map for Ball_FloorShape, with clipping values: 0.01 45.6188
Rendering current frame.
Frame triangle count: 2336
====================================
Resource Usage At End Of Frame
====================================
1958 Page faults
86.566 Mb Peak total size(Estimated)
17.937 Mb Peak arena size
====================================
86.559 Mb Current
6.250 Mb MEL
6.667 Mb Render Cache
1.000 Mb NURBS AG
0.313 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Postprocessing rendering result.
Time For Tessellation (hh:mm:ss): 00:00:00
Time For Shadow Map (hh:mm:ss): 00:00:00
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:00:04
Finished Rendering C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box.0450.iff
------------------------------------------------------------
Automatic near/far clipping values: 0.1, 44.1842.
Result: C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box_ACTIONShape1.0001.iff
Constructing shading groups.
Generating shadow map for Box_FloorShape, with clipping values: 0.01 45.7346
Generating shadow map for Ball_FloorShape, with clipping values: 0.01 45.6188
Rendering current frame.
Frame triangle count: 776
====================================
Resource Usage At End Of Frame
====================================
1939 Page faults
86.563 Mb Peak total size(Estimated)
17.937 Mb Peak arena size
====================================
86.902 Mb Current
6.250 Mb MEL
6.667 Mb Render Cache
1.000 Mb NURBS AG
0.313 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
0.007 Mb Render Geometry Arena
0.125 Mb NURBS Surface Shapes
====================================
Postprocessing rendering result.
Time For Tessellation (hh:mm:ss): 00:00:00
Time For Shadow Map (hh:mm:ss): 00:00:00
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:00:03
Finished Rendering C:/Documents and Settings/Scott/My Documents/maya/projects/MSC/Project_Ball_Box_ACTIONShape1.0001.iff
------------------------------------------------------------
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
====================================
Resource Usage At End Of Rendering
====================================
301 Page faults
87.125 Mb Peak total size(Estimated)
17.937 Mb Peak arena size
====================================
84.594 Mb Current
6.250 Mb MEL
6.667 Mb Render Cache
1.000 Mb NURBS AG
0.313 Mb Data Blocks
0.125 Mb Keys
0.125 Mb Transforms
0.125 Mb NURBS Surface Shapes
====================================
Total Time For Render (hh:mm:ss): 01:00:52
Total Elapsed Time For Maya (hh:mm:ss): 01:00:54
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
