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Ptichat
06-18-2010, 01:11 PM
I am trying to got a normal pass form a fluid in Maya.
The preset from Maya 2008 is rendering the bounding box instead of the fluid.
I also tried to plug the mibAmbOcc in the color or incandescance of the texture fluid but it doesn't give the blue channel.

Last attempt was to create 3 directionnal lights which almost work but I keep a shading on top of the rgb lights...

Any idea ?

swag
06-19-2010, 09:58 AM
you can try convert fluid to polygons to get normal or p pass from the fluid voxels
its not the best workaround but perhaps its works

Ptichat
06-19-2010, 12:14 PM
hmmm I tried, nothing accuration unfortunately.. becquse no more transparency

psilo
06-20-2010, 03:03 PM
would like to know too if there are any other solution beside the 3 lights rig. What do you usually use fot that kinds of work?

cheers

swag
06-20-2010, 06:59 PM
whats about the alpha from the beauty pass you cant use that
for transparency ?

psilo
06-20-2010, 08:02 PM
whats about the alpha from the beauty pass you cant use that
for transparency ?

using a fluid to polygon conversion is not very accurate , like on the edges of the shapes of the fluid ,not sure it would be a good solution , will give a try

Uiop
06-21-2010, 09:58 AM
The 3 lights aproach will give you the normal pass for fluids (smoke...), there is no better solution.

Ptichat
06-25-2010, 02:47 AM
The 3 lights aproach will give you the normal pass for fluids (smoke...), there is no better solution.
Thx for that, it was my first clue.
I keep a lot of shading with that method, I mean I don't have plain RGB. Any cidea ?

alibaba
06-25-2010, 11:07 AM
http://forums.cgsociety.org/showthread.php?f=86&t=308964&page=2&pp=15

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