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Is there a setting in Zbrush to help detect Multiple UV shells?
I am using Zbrush 3.1 and Zbrush sees them as a single UV shell unlike Mudbox.
http://www.zbrushcentral.com/attachment.php?attachmentid=199251
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Gorrum
06-18-2010, 03:42 AM
It looks like UV was crashed... Check this out.
tool>textures map>new from UV check.
This model was fresh unwrapped from Maya just to let you know.
Gorrum
06-18-2010, 09:22 AM
If you send me the model, I can look at this.
Hmmm well sorry I can't do that..
But just note that this model has UV shells in the 0 to 4 space in the UV editor
RichardMarklew
06-19-2010, 09:28 AM
Update your zbrush to 3.5 for starters and see if that helps with your problems
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06-19-2010, 09:28 AM
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