SimonTG
06-17-2010, 08:48 PM
Hi everyone,
I have been working on a new Unreal Tournament 3 multiplayer level for the past month and thought I would show my progress. Once completed, I plan on making two version of it; capture the flag and deathmatch.
Also wanted everyone's opinion on something, I am trying to break into the game industry as a level/environment artist and I am planing on using this level as a portfolio piece. My issue is that the level contains some static meshs from Epic that come with UT3.
I did the layout plans, the block out phase, the bsp textures, the modelin/texturing of a few of the static mesh, the lighting, the scripting, and bot pathing myself but I am wondering how a potential employer would see such portfolio piece when it contains assets that come pre-packaged with the engine. Would a simple disclaimer mentioning some of the static mesh are from Epic be enough?
Should I go for a detailed breakdown of what I did? Any insight is appreciated.
("Right click --> view image" to view in full size)
http://www.simontremblay3d.com/UT3Level_WipScreenshot_07.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_01.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_02.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_03.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_04.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_05.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_06.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_08.jpg
Any comment/critics/insight are welcome.
I have been working on a new Unreal Tournament 3 multiplayer level for the past month and thought I would show my progress. Once completed, I plan on making two version of it; capture the flag and deathmatch.
Also wanted everyone's opinion on something, I am trying to break into the game industry as a level/environment artist and I am planing on using this level as a portfolio piece. My issue is that the level contains some static meshs from Epic that come with UT3.
I did the layout plans, the block out phase, the bsp textures, the modelin/texturing of a few of the static mesh, the lighting, the scripting, and bot pathing myself but I am wondering how a potential employer would see such portfolio piece when it contains assets that come pre-packaged with the engine. Would a simple disclaimer mentioning some of the static mesh are from Epic be enough?
Should I go for a detailed breakdown of what I did? Any insight is appreciated.
("Right click --> view image" to view in full size)
http://www.simontremblay3d.com/UT3Level_WipScreenshot_07.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_01.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_02.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_03.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_04.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_05.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_06.jpg
http://www.simontremblay3d.com/UT3Level_WipScreenshot_08.jpg
Any comment/critics/insight are welcome.
