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ernia
06-17-2010, 07:33 PM
Hello All,

Shouldn't TP particles follow a moving object even though a Random Effector is moving the object? The particles just head right for the hidden object and not the one that the Random Effector is moving. :banghead:

Please check out attached file.

thanks,
Arik

File (http://www.mplusxdesign.com/c4d/TPnotFollowingObject.c4d.zip)

Srek
06-18-2010, 07:26 AM
The deformed object can not be used with PSurface Position. You will need to use a vibrate tag or a similar expression.

Cheers
Björn

ernia
06-18-2010, 03:30 PM
Ok. Thanks Bjorn.

tcastudios
06-18-2010, 04:44 PM
You can put an object under a Fracture Object (using the RandomEffector).
Then via MoGraph Data node get the global matrix of it.
Connect that to the object you want your particles to follow,
it will then move for "real".

Cheers
Lennart

ernia
06-19-2010, 02:06 PM
Nice going, Lennart!

The ol' switch-a-roo.

thanks,
Arik

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