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Eshta
06-16-2010, 03:20 PM
Hi,
I'm trying to make shader that will give different color according to the angel of the mesh.
Imagine a cube that has the top angled 45 degree
I want 45 degree - color 1
90 degree - color 2
0 degree - color 3 and so on ?

kiryha
06-16-2010, 04:44 PM
Create ramp, delete ramps placement node.
Connect facing ratio to V-coord (V-ramp).
Color in bootm of ramp- 90 degree, at the top of ramp- 0 degree.
Plug ramp to shader color(or whatewer u nedd).

Eshta
06-16-2010, 05:41 PM
it was deleting the placement node that i was missing

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