Okilo11
06-16-2010, 06:12 AM
Hey all, this is my first time posting here, as I usually like to hash out my own problems, but this issue I'm having is beyond me...
I'm trying to create facial expressions for morphing. When I shift+click and drag to clone an object, the vertices become massively deformed. In this screen shot, I shift+click dragged the object to the left, cloned it, where it immediately shot back over top of the original object, save for a few vertices. I then dragged the cloned object slightly to the left again so you guys could see what I was looking at.
The original object currently has this modifier stack, from top to bottom:
Turbosmooth->Physique(For rigging of the body)->Symmetry->Edit Poly->Loft
The original object also has several objects linked to it and its biped rig.
If there is any other info you need to know about it I'll try my best to help.
here is the screenshot:
http://i9.photobucket.com/albums/a96/thebigo2389/3dsmaxcloneobjecterror.png
Thanks for any and all help, even if its something obvious and I end up looking moronic, I really appreciate it!
I'm trying to create facial expressions for morphing. When I shift+click and drag to clone an object, the vertices become massively deformed. In this screen shot, I shift+click dragged the object to the left, cloned it, where it immediately shot back over top of the original object, save for a few vertices. I then dragged the cloned object slightly to the left again so you guys could see what I was looking at.
The original object currently has this modifier stack, from top to bottom:
Turbosmooth->Physique(For rigging of the body)->Symmetry->Edit Poly->Loft
The original object also has several objects linked to it and its biped rig.
If there is any other info you need to know about it I'll try my best to help.
here is the screenshot:
http://i9.photobucket.com/albums/a96/thebigo2389/3dsmaxcloneobjecterror.png
Thanks for any and all help, even if its something obvious and I end up looking moronic, I really appreciate it!
