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View Full Version : Blender now can use displacement maps !


Apollux
09-19-2003, 12:55 AM
Download the Python code from here:
http://www.dedalo-3d.com/disp_en.html

And read the on-going discusion thread here:
http://www.elysiun.com/forum/viewtopic.php?t=13135&highlight=displacement

Blender Power!! :beer:

JA-forreal
09-20-2003, 11:22 PM
I looking forward to a Blender displacement mode for mapped normals too. But until then this is just fine.

Apollux
09-21-2003, 12:07 PM
Normal mapping is, compared with the other techniques, quite new in the CG world. Most of the ¨high end¨ apps still don't have it.... so I guess there is a loooong road before Blender will have normal mapping.

But ! Since the game engine is pendding a full re-write and normal mapping is mostly used for games.... the developers could give us a big surprise (but that is only me speculating)

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