PDA

View Full Version : tongue movement


bobtronic
09-19-2003, 12:16 AM
Hi there,

I want to add a tongue to one of my characters and animate
it. Now I don't know what method is best for the movement.
I thought of a simple rig (2-3 bones) or morphing.

What are your experiences?

thanks in advance, Bob

JIII
09-19-2003, 12:22 AM
er tounge movement?

this thread might be deleted too by the might lil d for having a sexual title lol.


you might be able to do it with jsut an anchor bone and only one that actually moves.

Just becuase there isn't a huge amount of normal tounge movement anyway.

bunk
09-19-2003, 08:36 AM
I thought of a simple rig (2-3 bones) or morphing.

I would use a combination. Model the tongue as if it's stick out and rig that one. Two morph targets ...one the same length but flat and broad and one short, only changing the lenght.

Then if there still shapes you can't make, create another morph target for it.

Success,

bunk

wesware
09-19-2003, 04:13 PM
I like that, Bunk.
I currently am just morphing a simple tongue on a character but have found that I am having to create more poses than I really should. Having bones and those few differences in the shape of the tongue would be much more versatile. Thanks

bobtronic
09-19-2003, 04:53 PM
Thank you Bunk

I thought also that a combination of rig and morphing
is best. It seems that there are not many animations
with lipsync and tongue movement are made with C4D.

Wesware: I see you started with CA again, cool. I think
the little character in your avatar is perfect for learning.

cheers, Bob

CGTalk Moderation
01-16-2006, 04:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.