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View Full Version : need help modeling a big city


therealdeal20
06-15-2010, 07:36 AM
Im startin this project that is a big city. there are several diff buildings and i wanna model it quickly. I know i could just make them and copy but i was hoping for something like this. http://www.heroturko.org/3d/118467-procedural-city-engine-2009.html
http://www.heroturko.org/tutorials/1689-cmivfx-houdini-procedural-modeling-of.html
anyone know of a script i could get or some other idea how i could do that.

scrimski
06-15-2010, 11:01 AM
Which software? Tyson Ible has a 3dsMax city generator available for download on his website.

http://tysonibele.com/Main/BuildingGenerator/buildingGen.htm

sundialsvc4
06-15-2010, 11:06 AM
Okay, I don't know what program you're using, but let's say you're using Blender.

A Google search for blender cities turns up several interesting-looking things such as the "suicidator city engine," a free Python script, and "blended cities," which is another.

No matter what package you are using, the procedure (ahem...) is going to be more-or-less the same: a computer program that generates, at least, randomly-sized cubic shapes. For professional movie work, there are obviously very sophisticated scripts available.

You might use such a script to generate material for the "establishing shots," then slice out a few key areas from it (paying careful attention to "where in the city they are") to develop those areas into proper sets for close-up work.

dunkelzahn
06-16-2010, 07:59 AM
The city generator is good but you only have a certain style Tyson pregenerated. City Engine is a software in itself so quite complicated and expensive.

Basically taking a look at Tysons tool and using his way of thinking to create building modules that you use to create final buildings should be a good start.

What software are you using?

therealdeal20
06-18-2010, 09:03 AM
i use maya the most but i can work in max or xsi

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