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finchiswaiting
09-18-2003, 10:48 PM
This is my first car i have tried......i just want comments about how its going so far and any crits would be absolutly helpful

Stupid photoshop makes it look low quality..

WSzP
09-18-2003, 11:12 PM
A good start I say.
For the Photoshop: Use a better jpg compression rate. In the other hand this will increase the size Also if your model is only in poly mesh state without background, try to crop the image. With this trick (crop tool) you can show only the car. This way you can save some piceless bytes. I suggest white background. Black is a cool colour, and looks greate. But with white we can have a better look at your model. This is exp. true when use textures, like transparency maps, and others. :)
What kind of application is used to make the model? I suggest it's Blender, but I'm not sure.

finchiswaiting
09-19-2003, 12:22 AM
thanks for the psp tips, next rende i will do what you said. and im using max 5.1, im still very new to it

finchiswaiting
09-19-2003, 05:38 AM
most recent render.... i am postin on aonther forum, so that i dont ahve to deal with photoshop :)

http://www.psionic3d.co.uk/forums/uploads/post-3-1063946394.jpg

wgreenlee1
09-19-2003, 06:54 AM
Seems like its a little thin....what kinda car is it...or is it a concept?

WSzP
09-19-2003, 12:54 PM
Good progress. I like it.
Suggestions:

Can we get a wire-shaded preview? It would help us to make better comments.
Make the front-light holes round. This will increase you poly count a little, but more you will gain in quality.
I think there is a little problem with proportions. Can we get a TOP view?

finchiswaiting
09-24-2003, 06:01 AM
ok ok ok ok, i have majority of it done, for what im gonna be using it for, it wont need much more.

http://www.psionic3d.co.uk/forums/uploads/post-3-1064292642.jpg

finchiswaiting
09-24-2003, 04:39 PM
now... environment. i just took this one from a already made max scene, didnt feel like making my own..

http://www.psionic3d.co.uk/forums/uploads/post-3-1064418117.jpg

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