06-13-2010, 07:10 PM
When rendering passes in 2011, the shadows in the passes are different from the shadows in the normal rendering when using a mr light as a light shader in the area light. In this example (diffuse pass with mia_material_x_passes), a mr spot light is used as a light shader, but I have the same problems with photometric lights. What am I missing? This makes area lights with attached mr light shaders unusable.