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View Full Version : Double transform issues in Maya, help!!


sparkysavar
06-12-2010, 12:08 AM
Hey guys! I'm having some major issues with double transforming here and I'm really not sure what to do to fix it. I'm a bit rusty in the rigging department in Maya, would like someone to point out what I'm doing wrong in the hierarchy. Thanks!

I'm using an IK spline for the back with cluster controls on the curve attached to controllers. Maybe I should try some other technique? Any ideas are welcome. This is making me want to pull my hair out.

The double transform is happening when I move the hip controller, with the base neck and other neck controls are attached to. It doesn't happen when I just move the base neck controller, which I circled in my hierarchy screen cap. The Spline runs all the way up the back and neck so I'm not sure how to properly attached the neck controllers so they don't do this. Should I use a constraint, or do I simply need to use something like a set driven key or expressions to move the spine properly instead of using a Spline IK?

Thanks a million in advance!!

http://i46.photobucket.com/albums/f136/sparkysavar/doubletransformissue1.jpg
http://i46.photobucket.com/albums/f136/sparkysavar/doubletransformissue2.jpg
http://i46.photobucket.com/albums/f136/sparkysavar/doubletransformissue3.jpg
http://i46.photobucket.com/albums/f136/sparkysavar/hierarchy.jpg

sparkysavar
06-12-2010, 02:15 AM
Nevermind guys, I found out a way to fix everything with point constraints. So I'm good for now. Hooray for multiple online tutorials in this community. They've saved my skin more then once.

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06-12-2010, 02:15 AM
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