View Full Version : Extruding Perpendicular
mrmlum 05-25-2002, 06:15 PM I'm having this problem with extruding faces:
When I want two perpendicular sides to extrude connected I go to:tool options>keep faces together, but when I extrude, the faces aren't straight.
They look like this:
http://mlum.50megs.com/mayacube.jpg
But I want them to look like this:
http://mlum.50megs.com/cinemacube.jpg
Does anyone know how to easily do this?
Also, how do you move, rotate or scale someting along two axis at the same time? In other programs, you can hold down shift while selecting an axis and the remaining to will be functional.
Thanks
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S E D A H
05-25-2002, 11:32 PM
we can see anything but you got 2 choice when you extrude something if you do extrude youll see your rotate_scale_translate tool and for now your are in local mode but if you hit the circle up of this tool now you are in global mode
svenip
05-26-2002, 08:22 AM
but going into to global mode doesn't chenge anything to the problem.
i tried around a while, but didn't really find a solution for that. it's just the way it is. but your right it should be like the second image. :D
Don't know about the extruding problem either, but does anyone know the second question about selecting multiple axes? I think it's stupid that you can move in two different axes only if you go into an orthographic view.
svenip
05-26-2002, 01:28 PM
you could use the virtual slider thing from maya. simply click the name of the translation (or rotate or scale) axis in the channel box and use the middle mouse button as a virtual slider.
But I still can't select two axis :hmm:
Btw, just by clicking one of the axis is the same as selecting the axis in the channel box
Waboflex
05-27-2002, 12:08 PM
-wT-
You can constrain translation in two axis in perspective viewports by control-clicking on the axis you want to lock, it then only moves in the plane of the other two axes.
Doesn't work with scaling for some reason, but instead you can select the channel you don't want to affect in the channel box and do right click -> lock selected. Unlock it the same way when needed.
Same thing works with rotation too, but believe me it gets very weird trying to rotate in two axes at the same time with Euler rotations - better just sticking to one axis at a time, eh?
:thumbsup:
Wabo.
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