View Full Version : Why no Modo 5.x.y Announcements?
rUTEGER 06-10-2010, 05:20 PM It's been a long time since 401 was released. Why no announcements or hints of the next version of Modo? Seems a little strange that all the major players have long since introduced new versions (Maya, XSI, Max, Houdini (sorta), Adobe) but not a peep from Luxology :surprised
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Magnus3D
06-10-2010, 06:45 PM
Good things are worth waiting for, be patient young padawan and wait for Lux to announce 501 when they feel ready to do so. It will be released, don't worry.
/ Magnus
mrreynolds
06-11-2010, 01:37 AM
Because they don't wanna be alike Autodesk, you know. Produce new version every Monday without any big changes.
I hope when they make 501 it will have great new features, as always.
sacslacker
06-12-2010, 02:40 AM
You clearly haven't been paying much attention to Autodesk releases I'd say.
Looking forward to 501. Hopefully it's a decent release.
mrreynolds
06-12-2010, 03:04 AM
You clearly haven't been paying much attention to Autodesk releases I'd say.
Yeah, and what are the great changes they make from 2009 to 2010 max or from 2010 to 2011? What's brand new in maya 2011, besides icons?
What's brand new in maya 2011, besides icons?
the whole code is ported from motiv to Qt and thats a huge step...
maya is now based on a totaly new coding library...
mrreynolds
06-13-2010, 12:50 PM
the whole code is ported from motiv to Qt and thats a huge step...
maya is now based on a totaly new coding library...
Oh, good. Anyway I like new interface.
no-name-party
06-13-2010, 04:51 PM
Back to topic. i hope they will come up with some fancy character animation tools :)
When was 401 released? October last year?
The announced it a view months before.. maybe the do the same in july.
Frosty
06-25-2010, 08:19 PM
I'd love to see cloth simulation. That's an area I miss after having moved to Modo.
Frosty
Burritoh
06-27-2010, 04:19 AM
Oglu? In the modo forum? ...;-) Good to see you here!
I'm sure CA tools are in the works for 501. But what they really need to do is refine the tools they have and make modo more robust and predictable. There are far too many users who complain (legitimately) about modo 401 feeling like a piece of beta software on their systems. If Lux can improve the existing code so we get powerful, reliable performance with tools that work in ways you would expect every time you use them, Lux would do a great thing and cement the footing they already have.
The new features in 401 were great and all, but there are weird things in modo that have been lingering for years.
No reason not to step into the CA arena, just because some tools sometimes act up.
Oglu? In the modo forum? ...;-) Good to see you here!
I'm sure CA tools are in the works for 501. But what they really need to do is refine the tools they have and make modo more robust and predictable. There are far too many users who complain (legitimately) about modo 401 feeling like a piece of beta software on their systems. If Lux can improve the existing code so we get powerful, reliable performance with tools that work in ways you would expect every time you use them, Lux would do a great thing and cement the footing they already have.
The new features in 401 were great and all, but there are weird things in modo that have been lingering for years.
Burritoh
06-27-2010, 08:59 PM
I agree. CA is in such demand that Lux can't afford to let it go by. But it's not just some tools acting up. There are some performance issues that need to be addressed, and way more than "a few" quirky things that get in the way of productivity.
Such as? Not contradicting you, in fact I´m doing my first full project (model, texture and render) right now in 401 and I´d like to avoid pitfalls.
What has bothered me a lot is having to adjust toolsettings too much (modo´s tool reconfigurability can often be a case of "too much is less), and sometimes coordinates or Actioncenters seem to go whacko until I restart the program. The latter happens often in Symmetry mode.
I agree. CA is in such demand that Lux can't afford to let it go by. But it's not just some tools acting up. There are some performance issues that need to be addressed, and way more than "a few" quirky things that get in the way of productivity.
Burritoh
06-28-2010, 10:13 PM
Don't get me wrong. I use modo every day for all sorts of tasks. It's damn useful and gets me what I need quickly and in style. But some things are just flaky. They're flaky for some people and rock solid for others. I can't explain it.
Snapping is one of the biggest areas people have problems with. It's just not reliable. Sometimes it works perfectly, and sometimes it gets woefully confused.
Painting is hit or miss also depending on people's hardware. Modo can handle 2k painting without any trouble, but 4k...you just never know. 8k, I wouldn't even think about it.
There are a few other things but to be honest, none of these quirks put me off from using modo! There are so many things that it does well, and the ways it lets me streamline the UI are fantastic.
Oh yeah, snapping is weird. And painting I do in other programs, but the few trials I gave it have been disappointing when it comes to uv-seams.
No argument there.
As to being stable for some and not for others, my guess that´s a graphic cards thing. I´ve read a lot about Nvidia being favored over ATI for Modo. I myself use Nvidia and apart from the above mentioned issues I´m mostly running 401 smoothly so far.
I can model 10 hours straight without a crash or lockup, so coming from Max and Lightwave that seems ok for me, LOL.
Don't get me wrong. I use modo every day for all sorts of tasks. It's damn useful and gets me what I need quickly and in style. But some things are just flaky. They're flaky for some people and rock solid for others. I can't explain it.
Snapping is one of the biggest areas people have problems with. It's just not reliable. Sometimes it works perfectly, and sometimes it gets woefully confused.
Painting is hit or miss also depending on people's hardware. Modo can handle 2k painting without any trouble, but 4k...you just never know. 8k, I wouldn't even think about it.
There are a few other things but to be honest, none of these quirks put me off from using modo! There are so many things that it does well, and the ways it lets me streamline the UI are fantastic.
Testure
06-29-2010, 06:06 PM
personally i'd just like a lot of the bugs and oddities to be fixed. i hate how easy it is to create bad geometry when modeling just by doing simple things like welds and bevels. if it weren't for seneca's meshcleanup.pl I wouldn't even be able to tolerate modeling in modo.
and another thing that bugs the crap out of me- 9 out of 10 crashes I get in modo are while it's saving. that's the worst time for a crash, wouldn't you think? I've also noticed a lot of crashing with sculpting and painting, among other things.
so yeah, i'd prefer to see a whole lot of polish on what we already have rather than a bunch of new features that aren't really competetive with other packages and don't always work right (ie: sculpting, hair, animation, etc).
Bind "Incremental Save" to a key and save often. Also go into Preferences and turn "Autosave" with low time intervals on. Has been a lifesaver for me many times.
There´s also an option for Modo to clean up geometry automatically in Preferences, see if that helps. If I remember right it eliminates 2 point and overlaying polygons while you work.
personally i'd just like a lot of the bugs and oddities to be fixed. i hate how easy it is to create bad geometry when modeling just by doing simple things like welds and bevels. if it weren't for seneca's meshcleanup.pl I wouldn't even be able to tolerate modeling in modo.
and another thing that bugs the crap out of me- 9 out of 10 crashes I get in modo are while it's saving. that's the worst time for a crash, wouldn't you think? I've also noticed a lot of crashing with sculpting and painting, among other things.
so yeah, i'd prefer to see a whole lot of polish on what we already have rather than a bunch of new features that aren't really competetive with other packages and don't always work right (ie: sculpting, hair, animation, etc).
Testure
06-29-2010, 08:15 PM
incremental saving and autosave is still saving- and still generates a crash occasionally, unfortunately.
but yeah- incremental saves have saved my ass from this bug repeatedly- but it never takes away the sting of having to redo work that i was trying to save.
another display glitch that bugs me on a daily basis is the GL shading errors when using edge weighting. freezing the mesh and getting fully subdivided geometry proves that the error doesn't actually exist, but it's pretty annoying having to go through and freeze your mesh to see if an error you're trying to fix is for real, or if it's just a modo display bug.
there are TONS of little things like this that need to be fixed imo... though bug fixes don't sell software, new features do- so i'm sure they'll be put on the back burner in favor of something flashy.
Burritoh
06-29-2010, 08:37 PM
Testure, I don't know if you're using 64-bit version of modo or not, but I had a ton of similar problems with 64-bit and switched back to 32-bit. Now it's much more stable. There was something about the 64-bit version on my system that caused it to be abnormally unstable. 6-8 crashes per day, in fact. I switched to the 32-bit version and crashed maybe twice over the next 6 days.
And then again, you talk to some people who have the exact opposite story. Go figure.
Testure
06-29-2010, 09:45 PM
yeah, i'm on 64bit. we deal with some pretty dense meshes with lots of image clips loaded, so i don't think 32bit is even an option at this point.
the save crashes are infrequent enough to be manageable, i'd say i get one every few days or so- but still, it's one of those things that shouldn't even happen heheh.
Constrict
07-08-2010, 04:21 PM
I actually gave up on Modo. I had some issues with 401 (it just wouldnt install properly). I couldnt find any answers anywhere and had to contact support. Where as they promised to take a look at the problem and i never hard from them again. Even after i sent my support-guy a few reminders. After that i just felt my money was wasted on a license i cant use. Im not bitter but it will be a while until i give it another chance.
- Colin
mrreynolds
07-08-2010, 04:26 PM
I actually gave up on Modo. I had some issues with 401 (it just wouldnt install properly). I couldnt find any answers anywhere and had to contact support. Where as they promised to take a look at the problem and i never hard from them again. Even after i sent my support-guy a few reminders. After that i just felt my money was wasted on a license i cant use. Im not bitter but it will be a while until i give it another chance.
- Colin
It's strange. Have u tried google it or ask at luxology forum?
Constrict
07-08-2010, 04:32 PM
Yes, i gave all the regular channels a thorough search without any answers. This was quite a while ago though (just after the 401 release) and there might be some answers now. I´ll give it a new shot soon. But last time was very frustrating.
Im a C4D user now and i find C4D very stable but the modeling tools are way dated. And since modeling is what I enjoy the most I was relly looking forward to using Modo. But i digress, im not going to hi-jack the thread.
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