goldenarms
06-09-2010, 03:29 PM
I am working on a dwarf character that will need to eventually be rigged and animated. As you can see he has a long braided beard, at the moment it is a separate piece of geometry(still a WIP). I thought modeling the beard instead of fighting with maya's hair would be a easier approach but I am wondering how well this will work with a facial rig? I was planning on using blend shapes for the setup but I have no experience with a face half covered by a beard.
My question is; is it better to model the beard and head as one object? Would it work leaving them separate or would it be a huge headache? Is it possible to just combine them into one object deleting the faces under the beard geo? If anyone out there has any suggestions it would be greatly appreciated.
http://i359.photobucket.com/albums/oo35/danine90/beardieWIP2.jpg
My question is; is it better to model the beard and head as one object? Would it work leaving them separate or would it be a huge headache? Is it possible to just combine them into one object deleting the faces under the beard geo? If anyone out there has any suggestions it would be greatly appreciated.
http://i359.photobucket.com/albums/oo35/danine90/beardieWIP2.jpg
