neonhomer
09-18-2003, 05:19 AM
I am recently working on a character head and have a skin modifer on it. I was doing some tweaking and was hiding some of the mesh on the editable mesh level. I accidently clicked directly into the skin modifer (without turning off the sub-object mode). When i did the mesh turned white. Now the object color is correct because the wireframe is the old color. I applied a material hoping that would fix it but it's still white in the viewport. It renders correctly.
I was wondering if any else has had this occur, and if anyone knows how to fix it so it would be the correct color (either the material or just the standard object color?
I was wondering if any else has had this occur, and if anyone knows how to fix it so it would be the correct color (either the material or just the standard object color?
