View Full Version : The final beta of Filter Forge 2.0 introduces Lua scripting

06-08-2010, 11:08 AM
Hi everyone! We have just released the final beta of Filter Forge 2.0, Beta Stage 4. You can download it here:

This beta introduces the biggest improvement in Filter Forge 2.0 -- Lua scripting. Basically, it allows you to implement your own Filter Forge components (a.k.a. 'nodes') with custom inputs and internal logic. Lua (http://en.wikipedia.org/wiki/Lua_%28programming_language%29) is a fast scripting language widely used in best-selling games (e.g. World of Warcraft, Crysis) and graphic software (e.g. Adobe Lightroom or GIMP.)

For those who are new to Filter Forge: it is a versatile 2D procedural image generation tool with a node-based interface (http://www.filterforge.com/features/editor.html) and a public online filter library that currently hosts over 7000 user-submitted filters (http://www.filterforge.com/filters/). Major features include the ability to generate seamlessly-tiled textures with bump, diffuse, specular and normal maps; huge rendering resolutions up to 65000x65000 pixels, and full support for unlimited HDR colors. For more info, see http://www.filterforge.com/

06-08-2010, 11:14 AM
Scripting in Filter Forge 2.0 is implemented via dedicated script components (Map Scipt and Curve Script) that can be freely mixed with 'normal' Filter Forge components. This example combines scripts with other components to implement a Wolfenstein-like game engine:


06-08-2010, 11:15 AM
Here's another scripting example, it implements a simple but functional raytracing-based renderer:


06-08-2010, 12:45 PM
I love it!! the best creative tool for PS!!! :arteest:

06-09-2010, 07:37 AM
Uh, the screenshots in my posts above have disappeared. Did the moderators edit them out?

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06-09-2010, 07:37 AM
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