View Full Version : naming conventions for production
Dare-o 06-07-2010, 05:30 PM So, for a production, lets say "Transformers", is it the modelers responsibility to name the thousands of pieces of geometry for a model? Or could you just leave the smaller/medium sized pieces of geometry their default name given by the program? Could you put those tiny pieces of geo into a group and just rename the group? I can obviously see that the large pieces be given names, but everything else, is it necessary? Would the rigger/TD be involved with naming at all?
thanks in advance
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Piflik
06-07-2010, 07:51 PM
It is gernerally good practice to name everything...maybe not emediately when you start a piece, but eventually you should name everything...not just in production...I have problems finding myself around in my scenes when everything is called Box01, Cylinder11 or Sphere185372...and picking apart someone elses scene is magnitudes harder...the seconds spent to name it is nothing in comparisson to the time it can sae down the line...
Dare-o
06-07-2010, 08:47 PM
alright thanks, i guess ill start naming stuff after the model is %100 finished.
sundialsvc4
06-08-2010, 03:29 AM
It is probably most-important to name the groups.
I'm speaking here strictly "in Blender terms," but, whereas everything is obliged to have "a unique name, within its namespace," there are only a few names that will ever actually be referenced externally. (That is to say, when one file makes a reference to assets in another file.) In the Blender world, those are "groups." These names, therefore, are "the names that really matter ..." and they "matter" hugely, even in the most-insignificant projects. (Like the mostly single-user projects that I do.)
It's positively amazing just how much important detail you can lose track of, and just how rapidly you can lose track of it. :argh:
Best advice: (1) carefully name everything, and (2) keep a daily production log and diary ... even if it's "just lil' ol' you." (Of course you won't forget it ... :rolleyes: ... write it down anyway.)
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