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View Full Version : Renderman for maya - material/object ID?


gubarachi
06-06-2010, 06:23 PM
Hi,

is there an easy way to output these in rfm3?

I can get something like what I want just using coloured surface shaders but it's just a workaround, a proper output would be better.

Also - can a coverage and background be created too?

Thanks,

gubarachi

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06-06-2010, 06:23 PM
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