mj3dhagh
06-06-2010, 03:48 PM
hey everyone
i want to sculpt and detail my model in zbrush and continue my job in maya so i have a big problem !!
i was wondering if youd mind telling me some advice
i describe what i have done:--------------------------
first i made the base mesh and set the uv in maya and then export it to the zbrush3.1
next i add some devide to my object and made some detail then i change devide in lowest and set the multidisplacement3 options in zpluging menu (r32 , vertical flip = yes , ch1-3 = full range) ,
even i export the model as a obj in lowdevide
after that i import the model and set it to the soften edge .in hypershade i made a blinn material and in displacement section i import the displacement map image and set the color balance alpha gain to
2.2 and alpha offset to 1.1 .
finally render it in mentalray style. unfortunately the result was awefull !!!
i hope you help me to best way to solve the problem.
i want to sculpt and detail my model in zbrush and continue my job in maya so i have a big problem !!
i was wondering if youd mind telling me some advice
i describe what i have done:--------------------------
first i made the base mesh and set the uv in maya and then export it to the zbrush3.1
next i add some devide to my object and made some detail then i change devide in lowest and set the multidisplacement3 options in zpluging menu (r32 , vertical flip = yes , ch1-3 = full range) ,
even i export the model as a obj in lowdevide
after that i import the model and set it to the soften edge .in hypershade i made a blinn material and in displacement section i import the displacement map image and set the color balance alpha gain to
2.2 and alpha offset to 1.1 .
finally render it in mentalray style. unfortunately the result was awefull !!!
i hope you help me to best way to solve the problem.
