nemeru
06-05-2010, 11:08 AM
Hey guys, I need to know if it's possible to fix joint orientation after skinning? I knew I oriented the fingers fine before i skinned, but apparently, somewhere along the path i needed to orient something else on the hand, chose the whole hierarchy and used the comet tools on that, so it prolly got messed up again.
I was dumb enough to realize the wrong orientation of the fingers now, when I have everything else weighted, the muscle system set up, the rest of the character rigged, and so on...
I'm looking for a solution that wouldnt involve detaching the skin, since I think that would cause more pain than good.
I just thought of an idea - make guide joints for the fingers, which would have the right orientation, and then parent constraint them with maintaining offset. I'll see if this will fly, am gonna try it now...
I was dumb enough to realize the wrong orientation of the fingers now, when I have everything else weighted, the muscle system set up, the rest of the character rigged, and so on...
I'm looking for a solution that wouldnt involve detaching the skin, since I think that would cause more pain than good.
I just thought of an idea - make guide joints for the fingers, which would have the right orientation, and then parent constraint them with maintaining offset. I'll see if this will fly, am gonna try it now...
