Piotrek255
06-04-2010, 11:52 PM
Hi, i'm creating a kind of blown out energy effect, it's hard to explain but imagine a glowing wispy smoke effect that would follow a spline and evolve over time, all of it has to be done in pflow with no custom plugs or scripting as it will be rendered on a renderfarm and i have no experience in scripting.
I will be adding all of the glow effects in post, for that i need to render the particles with zdepth, normal, spec, and other custom render elements made for the creation of this effect (i will be using plane shapes with rotation speed space follow node). It will be something different from an ordinary spline follow particle effect, i have few good ideas, but i need help with some technical issues.
I'm using the speed by icon helper to send the particles along a certain path, but the particles dont create a solid path, also, at the end of the animation some of them start appearing randomly in the viewport close to the spline shape. I tried normalizing the spline, changing spline points type etc.
For a competely different solution i was thinking about sending one particle along a path and adding spawn by travel, i will check if that works tomorrow, nevertheless i really want to know what is causing this.
http://img94.imageshack.us/i/35577309.jpghttp://img94.imageshack.us/img94/8637/35577309.jpg
For the secondary effect around the spline i'm thinking about animating some wind space warps along the spline, with certain offset to the left and right side, so that the spherical wind forces would follow the spline movement , and constantly take some of the particles to the sides, i need to achive the effect of the solid energy wave being pulled apart thread by thread by the surrounding in a motion of flame or smoke. Is this a good approach or would you suggest something else?
I will be adding all of the glow effects in post, for that i need to render the particles with zdepth, normal, spec, and other custom render elements made for the creation of this effect (i will be using plane shapes with rotation speed space follow node). It will be something different from an ordinary spline follow particle effect, i have few good ideas, but i need help with some technical issues.
I'm using the speed by icon helper to send the particles along a certain path, but the particles dont create a solid path, also, at the end of the animation some of them start appearing randomly in the viewport close to the spline shape. I tried normalizing the spline, changing spline points type etc.
For a competely different solution i was thinking about sending one particle along a path and adding spawn by travel, i will check if that works tomorrow, nevertheless i really want to know what is causing this.
http://img94.imageshack.us/i/35577309.jpghttp://img94.imageshack.us/img94/8637/35577309.jpg
For the secondary effect around the spline i'm thinking about animating some wind space warps along the spline, with certain offset to the left and right side, so that the spherical wind forces would follow the spline movement , and constantly take some of the particles to the sides, i need to achive the effect of the solid energy wave being pulled apart thread by thread by the surrounding in a motion of flame or smoke. Is this a good approach or would you suggest something else?
