Daikath
06-04-2010, 04:14 PM
Im now sculpting in some anatomy on a relatively low resolution. Im basically just using this to later retopologize my base mesh back in Maya for proper edgeflow while first just learning anatomy without it becoming too technical.
Ive come as far as I can sculpting on my own, so I would appreciate some feedback and comments on how to improve on it. The feet look worst, but I'm not too worried about those, he will almost always wear shoes.
The idea was to make it slightly exagerrated to properly show the muscle simulation later on ;0.
http://img535.imageshack.us/img535/5342/steve001.jpg (http://img535.imageshack.us/i/steve001.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Ive come as far as I can sculpting on my own, so I would appreciate some feedback and comments on how to improve on it. The feet look worst, but I'm not too worried about those, he will almost always wear shoes.
The idea was to make it slightly exagerrated to properly show the muscle simulation later on ;0.
http://img535.imageshack.us/img535/5342/steve001.jpg (http://img535.imageshack.us/i/steve001.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
