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rochre26
06-03-2010, 09:45 PM
I have a copper material made with the architectural material. I'm using a linear workflow but don't know how to hook up a gamma correction node (maya or mip_gamma) to this material. Can anyone help?

rochre26
06-04-2010, 12:23 AM
any idea? No?

Stellios
06-04-2010, 01:20 AM
drap and drop dude.

why using a production shader? Just use a gamma node and drop it onto whatever color slot your after. You can then throw a map onto the value of the gamma node or simply set the desired color in the swatch.

Undseth
06-04-2010, 04:59 PM
I wonder, people who incorporate gamma correction into the mia_material_x, do they make a phenomenon, or do they simply change the script for the mia_material_x in the mental ray folders?

rochre26
06-05-2010, 07:08 PM
Thanks for the help. I'll do that.

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