naik
06-03-2010, 11:07 AM
Hey guys,
is there any fast way in Maya 2010 with the new pass system to
output a coverage pass?
There are sone hacks where you assing an attribute to every object (miLabel)
and assign different integer values. Then you change the framebuffer typ
to Coverage.
But i thought now with the latest Pass system it would work without that hassle?
(Coverage Pass is in the list??! )
Can anyone shed some light ?
cheers
Naik
is there any fast way in Maya 2010 with the new pass system to
output a coverage pass?
There are sone hacks where you assing an attribute to every object (miLabel)
and assign different integer values. Then you change the framebuffer typ
to Coverage.
But i thought now with the latest Pass system it would work without that hassle?
(Coverage Pass is in the list??! )
Can anyone shed some light ?
cheers
Naik
