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View Full Version : inverse kinematics, final work


ahven
09-17-2003, 02:00 PM
Hi!

I have modelled a 3d mech with max and I would like to make a cool movement for 3 joints of its leg/legs.

I tried to make some movements with cinema 4d but its character animation possibilities seemed a little bit limited so I came up with lot of frustration.

This why I decided to use 3d Studio max in animating my robot.

Anyone who has used IK in some projects feel free to post your comments or tutorials or perhaps links to any robotics animation.

I am adding tutorial links to my Pro Gradu of 3d animation.

Big thanks, I really appreciate any help :)

:thumbsup:

Kid-Mesh
09-17-2003, 02:06 PM
Can you post some pics of your model? That would help too



Thanks,


KM

ahven
09-17-2003, 02:10 PM
yes, once I find it.... ;)

ahven
09-18-2003, 11:43 AM
anyway, I could use some tutorials if you just find any, please post here :) Thanks

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