View Full Version : Anyone try to use FBIK in 2011 in production?
techmage 06-01-2010, 05:58 AM FBIK in 2009 was a bitch to get working right and reliably. I'm just curious, has anyone attempted to do a project with FBIK in 2011? Is FBIK improved at all? Could you manage to get through a whole project with it?
|
|
tpalamar
06-01-2010, 07:56 PM
I have been working with it. Although there are new improvements it has given way to new issues as well. I use it to transfer from Maya to Max and vice versa.
techmage
06-03-2010, 09:50 PM
Does trax work with it effectively? Animation layering?
I remember the big problem I had with it was copying and pasting keys, or rearranging keys. Like you'd copy a key to a new location and it'd like permanently break the skeleton. Every skeleton I worked on would at some point break, and everything go nuts on the skeleton.
Does it still have that issue?
CGTalk Moderation
06-03-2010, 09:50 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.