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Nick2970
06-01-2010, 03:15 AM
Has anyone else had the problem when using a texture file (any format) to map to overall weight, or reflection weight that it works fine in the frambuffer/ipr but when batch rendering is completely ignored?

Any ideas or workarounds would be appreciated

Cheers, Nick

Nick2970
06-01-2010, 04:02 AM
Sorted it, it wants luminance not RGB, strange that it works in the renderview

Cheers, Nick

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