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View Full Version : How to reconstruct topology in 3D Studio Max


KaiserAdler
05-31-2010, 12:11 PM
Hi!

Here is my problem : I have a collapsed object imported back into 3D Studio Max and I want to reconstruct its topology in a simpler way, in order to be able to apply a modeling cage around it.As it is now, I canot do that, so I need to get rid of the vertices/edges I do not need (but there are a few thousands).
I think my problem would be solved in one of two ways, either by rebuilding somehow the entire topology of the object from scratch, following the aproximate lines (I do not need a perfect copy, just an approximate copy) or by somehow simplifying the geometry in an automatic way (the vertices are simply too many to do it manually).
But I don't know how to do it either way, as I don't know if it's even possible.
I know the topology reconstruction is available in ZBrush and I was hoping something similar is available in 3D Studio Max.
I have already tried optimize and multires, but they do not give the desired results.
I am using 3D Studio Max 8.0.
Thank you in advance!

Best regards!

oglu
05-31-2010, 12:39 PM
i would use 3dcoat or topogun for that operation...
http://www.3d-coat.com/retopology/
http://www.topogun.com/

scrimski
05-31-2010, 01:23 PM
There are scripts available for that.
http://www.scriptspot.com/3ds-max/scripts/max-retopo
http://www.polyboost.com/

KaiserAdler
06-01-2010, 08:10 AM
Thank you for your help!

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