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mkt
09-17-2003, 01:30 AM
I have 3 skeletons on a character for ik/fk and deform. and now wonder if it is possible to just turn some joints off so they have no weight on the geometry, have been adjusting weights with component editor and it works ok but can't seem to completely remove weight on some joints... help?

Thanks

verbal007
09-17-2003, 01:39 AM
When I had to skin my ik/fk rig, I just unparented the chains that were NOT to be skinned, then reparented them back into the skeleton, after skinning. Sure there's an easier explanation... which is why I'll be watching this thread closely to see what it is. ;)


- Jeremy

ntmonkey
09-17-2003, 01:45 AM
I usually try to find out what joint I will need to bind to and what not to bind to. Then you go into the hypergraph and select ONLY the joints you want to bind. In Skin -> Smooth Bind -> Options, I set it to Selected Joints instead of whole skeleton. Its one way of doing it, but it can get tedious selecting all those joints in the hypergraph.

peace,

Lu

dmcgrath
09-17-2003, 05:43 AM
Don't forget the Handy little Outliner. I find it more orderly when you need to select things. Espically when it comes to joints in a Hierarchy.

galactor
09-17-2003, 08:13 AM
When you use the PaintWeightTool, there is the abilaty to "flood" the weight of a bone, so it will have the weight that you wan't it to have.
And besides that you can lock the bone's weight by locking it. So if you start adjusting other bones, the weight of the earlier bone will remain ZERO.

:: Galactor ::

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