View Full Version : F.E.A.R. 2 room recreation
05-30-2010, 08:31 PM
Did this for fun and for my modeling reel. It is a room from the school level in F.E.A.R. 2. Enjoy!
06-06-2010, 09:31 PM
Looks pretty sweet man. Could you post wires, triangle count and texture sizes?
It seems to be the light coming from below is a bit too white and bright, perhaps a light blue? or a more incandescent lamp tint?
06-06-2010, 10:40 PM
Overall this modeled scene is fine, but here are a few consideration for future work.
As far as a scene to pick this is a pretty bad choice. There's no lighting, the scene is a box with some boxes in it, no real composition, and so on.
The fear scene is a small vis room propped with original assets based on realism. As in, this isn't meant to be great. This is a transitional area between two awesome looking areas. It's literally a box with a few props. By recreating it, you're making art based on a filler area full of art based on reality. Therefore, you end up with all of their flaws plus your own in the most basic of environments.
Finally, you HAVE to texture it. There is no discussion here. Anybody can be taught to model this level of room detail within two weeks at the most. You have to push yourself. Any portfolio that comes through without finished work doesn't even get looked at.
06-07-2010, 09:05 PM
Pdude2K7- I will get you those today or tomorrow. I'll try to put in the suggested lights.
GradiusCancer- I completely understand your viewpoint and appreciate the input you have given. I'm now more prepared for future projects. That was new insight about the simplicity of the room. The reason this is not textured yet is because I have yet to graduate high school. I'm pushing myself to learn everything I can but am limited for teaching myself has its faults (textures and uvw's frustrate me). Would you have any DVD, books, or tutorial suggestions for texturing, modeling, principles? I'm open to anything and everything.
06-08-2010, 01:30 PM
I think it looks great, but as said you probably should avoid modeling other peoples 3D art, especially if all you are doing is copying it exactly. This would be a lot more impressive if it was based on a real hallway, and even if the subject matter is “boring” you can still create a good piece. For a high school level, this is pretty good in my opinion. For tutorials, check some from www.*******.com (http://www.*******.com/) or The Area, good variety and good quality there.
06-08-2010, 08:42 PM
I think it looks pretty good actually, I'm inclined to agree with the others in the originality department, but i imagine this was a good study into how the FEAR artist broke down the scene and focused the detail in certain points
Painters have been doing artist studies for years to get into the head of the artist they are studying and observing what decisions they are making, its a really good way to learn. But ultimately the chances are an employer is going to want to hire someone who demonstrates the ability to distil sources into something coherent and new, as well as the purely technical aspects
My advice is now that you have some greater insight, to gather a few good photographic references and pick and combine aspects from your research to create an entirely new scene, Pripyat location of the Chernobyl nuclear disaster has some really great photography prehaphs take that as a reference then try to imbue a story into the environment itself, or combine the dilapidation with another location. That kind of stuff. Build a photo library for your reference as well, keep adding interesting images to it over time, create a separate one for good artists you come across, and and another for Photo textures, this is a really useful asset you can build and add to over time
UVs really confused me at first, the Gnomon UV mapping 101 dvd taught it really effectively I found. I was using maya.
06-08-2010, 10:08 PM
Would you have any DVD, books, or tutorial suggestions for texturing, modeling, principles? I'm open to anything and everything.
These days I've been all about the Eat3d dvds. Next Gen Texturing Techniques and the Old Pillar have been great for understanding the tools and workflow.
06-09-2010, 08:22 PM
Thank you everyone for your advice and opinions. I will being researching and buying a few of the Eat3d DVD's. Next time the scene will be all my own, unique, and hopefully textured!
06-10-2010, 09:40 AM
Those eat 3d dvds are great, the old pillar and next-gen texture ones in particular.
06-10-2010, 09:40 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.