toma
05-25-2002, 01:16 AM
Hi all,
I'm currently working on a project with a friend of mine (a demo for a real time physics engine).
In this project I need to export a spline from Max into ASE format.
What definition of the Bézier curve has 3dsmax 4.2 ? By the way, what other types of splines does it handle ?
For the moment we have difference between the max model and the rendered model in my friend's app.
Here is an exemple of difference on an helix :
http://tartopoms.free.fr/divers/images/splines.jpg
The helix done in max is made this way : create a helix with 10 turns, then tranform it to a Spline, then convert all its vertices into Bézier mode.
Any help would be warmly welcomed ! Thanks by advance bye !
toma.
I'm currently working on a project with a friend of mine (a demo for a real time physics engine).
In this project I need to export a spline from Max into ASE format.
What definition of the Bézier curve has 3dsmax 4.2 ? By the way, what other types of splines does it handle ?
For the moment we have difference between the max model and the rendered model in my friend's app.
Here is an exemple of difference on an helix :
http://tartopoms.free.fr/divers/images/splines.jpg
The helix done in max is made this way : create a helix with 10 turns, then tranform it to a Spline, then convert all its vertices into Bézier mode.
Any help would be warmly welcomed ! Thanks by advance bye !
toma.
