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View Full Version : [BUGHUNT] Null in choreography


Bugle
09-16-2003, 07:26 PM
10.5i
In chor, select a null belonging to a character, then press enter to unselect, then attempt to select a bone that lies _within_ the bounding box of the null.

This behaviour results in 100% crashes

Tested with own models and CD models ("Eddie"). This does not happen in action window. Appears to be related to incorrect deselection of the null, as it remains highlighted after enter or clicking on empty space.

This is my new proposed "bughunt" thread format, please do not reply (Unless you find a workaround*), only answer the poll yes or no. If "yes" please send a bug report to support@hash.com. Multiple reports should ensure it is caught.

I will bump this thread every AM update until it's fixed.

Feel free to start your own [BUGHUNT] threads ( unless the moderators object :))

*Workaround is to select another bone outside the bounding box and then select the one you want, BTW, I mean something else like "Doesn't happen in Direct3D" (for example, doesn't actually make a difference in this case) and generally speaking for these types of threads the workarounds would be the only replies needed.

That is if it catches on.

Hookflash
09-17-2003, 01:51 AM
Yup, I can confirm. A:M just dumps me to the desktop with no warning or anything. Must be a "video card driver issue":rolleyes: ;) Funny thing is, I don't think A:M has ever thrown an exception on my system.

Anyways, this [BUGHUNT] thread idea is a good one. I think we should all follow this format every time we encounter a bug. In fact, imo, we should have a subforum entitled "Bugs". We could have our own A:M bug database.

Hookflash
09-17-2003, 11:30 PM
So, just three people on these forums were willing to verify this bug. That's a pretty sad commentary, imo.:sad:

Bugle
09-17-2003, 11:57 PM
And I voted too :(
so it's only 2 really.

On the upside, I know that the bug is not my property only, that's gotta count for someting. :)

Still, this has to be the easiest to reproduce, most direct bug I have found, so it doesn't bode well for more complex ones...

Bugle
09-21-2003, 11:32 AM
Ladies and gentlemen, as of V10.5j the bug is dead.

Long live the bug!

No, wait... :P

CGTalk Moderation
01-16-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.