View Full Version : Octane Render Sale - 49 Euros
PhilBo 05-28-2010, 08:34 PM Just wanted to post that Octane Render will be on sale for 49 Euros until June 4th. For more information visit:
http://www.refractivesoftware.com/
Phil
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SheepFactory
05-28-2010, 09:40 PM
I love Octane. No reason to not get it at this price.
ultramedia
05-28-2010, 09:58 PM
I can think of a reason...
http://www.showmethatagain.com/posts/100529_080000_nocuda.jpg
That'll happen when you use a laptop as your primary platform :(
(edit - this is of course not because of anything octanes done wrong, it's just the nature of the tech)
michibe
05-28-2010, 10:11 PM
I had problems with my old rig but with my new one the demo works fine and as a Maxwell user I'm very impressed and feel wasting resources if I dont use the GPU. On the other hand now my 980X is idling around while the GPU does the job.
I'm missing also the UI from Maywell or Fry. They are far more intuitive then the current Octane one in my opinion.
But I think I'll snatch one copy of Octane and work me into it a bit more if 3dmax puglins are released. This price is not beatable.
visionmaster2
05-28-2010, 10:19 PM
amazing price, for an amazing software. :bowdown:
SheepFactory
05-29-2010, 01:07 AM
I had problems with my old rig but with my new one the demo works fine and as a Maxwell user I'm very impressed and feel wasting resources if I dont use the GPU. On the other hand now my 980X is idling around while the GPU does the job.
I'm missing also the UI from Maywell or Fry. They are far more intuitive then the current Octane one in my opinion.
But I think I'll snatch one copy of Octane and work me into it a bit more if 3dmax puglins are released. This price is not beatable.
The 3d max , maya , softimage and blender plugins are already out and ready to use.
BigPixolin
05-29-2010, 01:19 AM
I can think of a reason...
http://www.showmethatagain.com/posts/100529_080000_nocuda.jpg
That'll happen when you use a laptop as your primary platform :(
That will happen when you don't have a video card with CUDA.
demoniorojo
05-29-2010, 01:47 AM
I´m thinking to buy a cuda card (only for rendering purposes,my main gpu will be a FireGL) and this great soft at insane deal :scream:
The 3d max , maya , softimage and blender plugins are already out and ready to use.
The Softimage one is out, but everyone's waiting on a new obj exporter by the plugin dev. In other words, some things are still quite beta ;)
meleseDESIGN
05-29-2010, 04:34 AM
You could also install a second GPU and use the first GPU for your display(s) and horst app. Then you could work just as usual with your horst app, while the second GPU does the rendering job without having any performance issues.
It's like having a second pretty fast Render-node build right into your workstation.
I have set up my current workstation this way and I'm impressed of the performance and quality.
I had problems with my old rig but with my new one the demo works fine and as a Maxwell user I'm very impressed and feel wasting resources if I dont use the GPU. On the other hand now my 980X is idling around while the GPU does the job.
SheepFactory
05-29-2010, 04:46 AM
You could also install a second GPU and use the first GPU for your display(s) and horst app. Then you could work just as usual with your horst app, while the second GPU does the rendering job without having any performance issues.
It's like having a second pretty fast Render-node build right into your workstation.
I have set up my current workstation this way and I'm impressed of the performance and quality.
This is exactly what I plan to do if I can fit a gtx 480 next to my 275.
meleseDESIGN
05-29-2010, 05:09 AM
It should normaly fit. The good thing is that you don't need an SLI bridge to make it work, just inastall a second GPU and it will be recognized by the Octane device manager. With that said, the mainboard doesn't even need to support SLI, it just needs to offer at least 2 PCI-E slots. Most current boards have 3 anyway. Another option would be one single DUAL GPU, such as the Asus Mars or GTX295. My current board has only 1 PCI-E slot, that's why I still use a single DUAL GTX285 (one for Octane, the other for the displays and horts app - when I don't need to work in my horst app then I give Octane both GPUs).
I plan to build a supercomputer with 4 PCI-E slots in the near future that operates as render-node only - maybe they will also integrate network rendering with a future version.
This is exactly what I plan to do if I can fit a gtx 480 next to my 275.
grantmoore3d
05-29-2010, 06:18 AM
Wow, that is very tempting... I'm going to have to find some time this week to play with the demo and see if it's something I'd want to jump on board with or not. Looks very promising and exciting either way!
Ollarin
05-29-2010, 11:33 AM
Woot! Thanks for posting this. I didn't know they had a sale.
Been using the demo for a while now and loving it. After seeing this sale I couldn't hold out much longer and took the plunge! :D
PiotrekM
05-29-2010, 03:14 PM
I can think of a reason...
http://www.showmethatagain.com/posts/100529_080000_nocuda.jpg
That'll happen when you use a laptop as your primary platform :(
(edit - this is of course not because of anything octanes done wrong, it's just the nature of the tech)
Im on laptop and everything is okay. Try installing nvidia drivers (not drivers provided by hp/sony/etc) - I assume you have nvidia card.
DanielWray
05-29-2010, 04:27 PM
So if I buy this now, do I get free upgrades/ updates or do I have to pay for the final/ official version as well?
Ollarin
05-29-2010, 05:11 PM
So if I buy this now, do I get free upgrades/ updates or do I have to pay for the final/ official version as well?
According to their website:
"Our beta program allows users to buy a license for Octane Render Studio Edition Beta releases, at half the normal retail price. Your beta license will also be valid for the final v1.0 Studio Edition release, and subsequent dot releases such as v1.1, v1.2, etc, and will allow a reduced upgrade cost to future v2.0 releases. "
SheepFactory
05-29-2010, 05:44 PM
It will be the best 49 euros you ever spent I can tell you that.
DanielWray
05-29-2010, 05:45 PM
Thanks, I didn't see that part.
I'll probably buy this then, it's a steal :D
Already bought over here, now pricing quad SLI boards for a render pig :beer:
PhilBo
05-29-2010, 09:28 PM
Another option instead of building a second rig is to purchase a Cubix GPU Xpander.
http://www.cubixgpu.com
http://www.refractivesoftware.com/cubix.html
That way, you can keep your main rig as it is (without having to rebuild a system) and just add more GPU horsepower.
Another option instead of building a second rig is to purchase a Cubix GPU Xpander.
http://www.cubixgpu.com
http://www.refractivesoftware.com/cubix.html
That way, you can keep your main rig as it is (without having to rebuild a system) and just add more GPU horsepower.
Yup, well aware, a great solution, but for not much more I can have an entirely dedicated second machine, and 4 more CPU cores for the many CPU based rendering tasks that I still have. And hey, four GTX 480's, that's some nice gaming action while my quadro 5800 I already have renders :D
It's all win win!
morimitsu
05-29-2010, 11:34 PM
It will be the best 49 euros you ever spent I can tell you that.
Yes, it looks like there is no excuse to at least buy it and try.
ZippZopp
05-30-2010, 04:02 AM
just purchased it and am playing with the demo while I await my key...its very very fun to use and have a level of interactivity that I haven't experienced before. I can't wait to dig deeper into it
SheepFactory
05-30-2010, 04:59 AM
*post order got messed up again. This is a reply to the post below.
Yes you can render scenes of course, animations as well. There are exporter scripts for most of the apps that will export your camera and scene to octane.
Right now its obj only but collada and rib support are coming very soon according to the developer. And I believe them because they add new stuff, fix bugs and release software at a crazy fast pace.
earwax69
05-30-2010, 05:00 AM
Wait wait wait, can you throw any scene at it, tweek your materials and render? What about camera, objects motion and deformations?? can it read points cache or mdd? Or is it just for single object renders and basic archviz stuff?
Im on laptop and everything is okay. Try installing nvidia drivers (not drivers provided by hp/sony/etc) - I assume you have nvidia card.
YES install the Nvidia driver i got this message on a work Computer with a Quadro FX 3800
after the driver install it all worked.. VERY WELL i have to add :buttrock:
ienrdna
05-30-2010, 12:43 PM
Eny examples of skin rendering?
pnoland
05-30-2010, 02:46 PM
Octane does not do SSS yet but there are a few renders in the gallery of skin that look pretty good.
I am really enjoying this render engine. I was pleasantly surprised to find that even my cheapo geforce 220 is rendering scenes fairly quickly with such awesome quality. :cool:
meleseDESIGN
05-30-2010, 03:41 PM
Sure you can!
I have just downloaded their RC3 of Octane and it's amazing fast.
The max2octane and maya2octane plug-ins both work fantastic allready and an export to C4D plug-in is in progress as well.
The quality of this engine, the price, support and community... that all makes it a real pleasure and for only 49€ it's more then worth - even without SSS. Who wants to render real skin on an animated character anyway?
;)
Wait wait wait, can you throw any scene at it, tweek your materials and render?
Here's a test head I had done that was rendered under 2 minutes on a 470 GTX .
I then added noise to this image in photoshop.
It's definitely alot of fun to do tests in octane.
http://img139.imageshack.us/img139/4950/superold2.th.jpg (http://img139.imageshack.us/i/superold2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Nice, a decimated obj from Zbrush I assume?
Nice, a decimated obj from Zbrush I assume?
Thanks,
I did not use decimation master on this head which was 2 million plus polys at the time.
But I did use it on these.
Btw, I heard that they will be putting area lights in the near future.
http://img84.imageshack.us/img84/9893/plag.th.jpg (http://img84.imageshack.us/i/plag.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img15.imageshack.us/img15/9216/min2e.th.jpg (http://img15.imageshack.us/i/min2e.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img52.imageshack.us/img52/582/metei.th.jpg (http://img52.imageshack.us/i/metei.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
xtrm3d
05-31-2010, 10:44 PM
here my current wip in octane ..
http://www.xtrm3d.com/forumwip/kaneda-5.jpg
model by Augusto venturi
spindraft
06-01-2010, 01:05 AM
Nice. I've been looking for an excuse to get rid of my ati's. At that price it'll be difficult to resist.
dnashj33
06-01-2010, 08:14 AM
It will be the best 49 euros you ever spent I can tell you that.So, just what sort of Material/Shaders do you have available to use, as you import OBJ files, which doesn't transport shaders...
What then is so great about a renderer that has no Car Paint/Glass/Metal shaders and such...just specularity and color? What it really needs...seeing that there is already an NVidia connection, is MetaSL shader support...that way you already have a decent pipeline to Max and likely Maya and Softimage soon
SheepFactory
06-01-2010, 08:46 AM
So, just what sort of Material/Shaders do you have available to use, as you import OBJ files, which doesn't transport shaders...
What then is so great about a renderer that has no Car Paint/Glass/Metal shaders and such...just specularity and color? What it really needs...seeing that there is already an NVidia connection, is MetaSL shader support...that way you already have a decent pipeline to Max and likely Maya and Softimage soon
It does have a glass shader and a glossy blinn shader and a lambert shader. You can create car paint shaders perfectly fine, did you check out the gallery or try the demo?
dnashj33
06-01-2010, 11:41 AM
It does have a glass shader and a glossy blinn shader and a lambert shader. You can create car paint shaders perfectly fine, did you check out the gallery or try the demo?I watched some of the demo's with that specifically in mind, and the material/shader abilities looked almost non-existent
I watched some of the demo's with that specifically in mind, and the material/shader abilities looked almost non-existent
do us a all a favor don ,..don't try the demo, or look at the gallery,. and please don't buy it for 49 Euros.
ienrdna
06-01-2010, 01:03 PM
Is there eny way to make luminous material or is environment only light source at the moment?
I checked the videos and messed a little bit around with the demo, but couldnt find a way of creating area lights ...
How can I create these?, I am sure there is a way to do it, I just can´t find it.
:D
JK.
ctguitars
06-01-2010, 07:12 PM
JK,
As per the PDF Manual that comes with the full commercial app:
"Octane Render currently supports Environment Maps / HDRI files and Sun / Sky environ-ments. The final version will also support area lights / mesh emitters."
Aidan
At current their isn't any area lights or luminous material, lighting is done through an environmental image or their daylight system.
Here is a demo of that daylight system (http://www.vimeo.com/12129444) by Pixelised
Thanks guys!,
I really like this app... I might buy it, 49euros is really cheap.
:D
JK.
SheepFactory
06-01-2010, 08:41 PM
Area lights and material emitters are coming in the next beta in a few weeks according to the developer.
Venkman
06-01-2010, 10:28 PM
Fr the life of me, I cannot get this software to do anything but crash on startup in Snow Leopard! Argh! I think I installed things in the wrong order.
Bezerker75
06-02-2010, 02:32 AM
anyone know if displacement, and or SSS is planned for development in this app anytime soon?
SheepFactory
06-02-2010, 02:51 AM
anyone know if displacement, and or SSS is planned for development in this app anytime soon?
Not for v1. The dev mentioned its planned for v2.
If you like rendering, aside from financial limitations I struggle to think of any reason someone wouldn't grab this for the current price. It's just a great tool to have in your toolbox. Sure, it can't do everything, and won't be able to for some time. But, no tool is perfect for every job. If you want tons of control, or need to render out a huge scene, use a more developed cpu-based renderer. If you want something done ultra fast, without a lot of fuss and mucking about, use Octane. The main point is that at the moment, the advantage of using Octane over something like Mental Ray for certain situations isn't a small one. It's huge.
dnashj33
06-02-2010, 04:16 AM
do us a all a favor don ,..don't try the demo, or look at the gallery,. and please don't buy it for 49 Euros.Did someone get they wittle feewings hurt? :sad: Aw, poor little fellow.
SheepFactory
06-02-2010, 04:27 AM
Please stop with the first grade behaviour. If you are too inclined there is a PM system.
dnashj33
06-02-2010, 04:32 AM
Please stop with the first grade behaviour. If you are too inclined there is a PM system.Just returning the favor...that's all.
Did someone get they wittle feewings hurt? Aw, poor little fellow.
You know, as much as I like a good ol' comeback (which this isn't) I always enjoy them more from the people who are switched on. One would think it'd make sense to not only watch a video, but read what's on the forums as well, and even sign up to ask a question or two.
Learn to trust the people who have the program, and have been chatting to the devs on the forum. SheepFactory is one, and is a bright guy. If he says you can make a car paint shader, you can make a car paint shader. The current beta has more in it than what the videos demonstrate, and more is being added all the time.
dnashj33
06-02-2010, 04:53 AM
You know, as much as I like a good ol' comeback (which this isn't) I always enjoy them more from the people who are switched on. One would think it'd make sense to not only watch a video, but read what's on the forums as well, and even sign up to ask a question or two.
Learn to trust the people who have the program, and have been chatting to the devs on the forum. SheepFactory is one, and is a bright guy. If he says you can make a car paint shader, you can make a car paint shader. The current beta has more in it than what the videos demonstrate, and more is being added all the time.That's why I asked the question, as I only saw very limited ability in those product demonstrations. The first thing I'm asking is..."Ok, it's fast, but what sort of material/shaders does it have?"... you have to check those at the door once you export a file to Octane, or any external renderer.
The question was fine, but a decent answer was given. I guess the point is- the snarky remark came because it sounded like you were looking to pick on everything and anything. Now I think about it that's pretty normal around here, but... I guess when the thing on sale is so stupidly cheap, people get frustrated with those kinds of comments.
On the topic of shaders, at the end of the day nothing still in beta for $49 euros is going to have the world's most complete shader system. But, the gallery still speaks volumes for the average quality you get out of the thing, especially when compared to some renderers/suites that support the ability to create incredibly complex shaders.
Count me in. I probably won't do much beyond playing with it until it supports photometric lights and displacement, or anything else I find which makes it unappealing (it's still cool, just not production ready for arch viz).
That's why I asked the question, as I only saw very limited ability in those product demonstrations. The first thing I'm asking is..."Ok, it's fast, but what sort of material/shaders does it have?"... you have to check those at the door once you export a file to Octane, or any external renderer.
what did you see ? where did you look ?
the gallery shows you some great images, and you can see there you can do all the things you asked about
yet you throw mud,.. at something that cost less then a good meal ?? :surprised
I simply do not know how you can throw mud at something with a good gallery and a free demo and then ask dumb questions and then think your being smart..
most are reading your posts and thinking one thing... :curious:
dnashj33
06-02-2010, 06:25 AM
what did you see ? where did you look ?
the gallery shows you some great images, and you can see there you can do all the things you asked about
yet you throw mud,.. at something that cost less then a good meal ?? :surprised
I simply do not know how you can throw mud at something with a good gallery and a free demo and then ask dumb questions and then think your being smart..
most are reading your posts and thinking one thing... :curious:The gallery showed nothing by way of Shader capability. You can apply diffuse and specularity...wow, I'm impressed...downright stoked. I'm everyone you're talking about are too.:wavey:
Max 2011's Quicksilver can do that and utilize Mental Ray shaders to boot.
dnashj33
06-02-2010, 06:38 AM
The question was fine, but a decent answer was given. I guess the point is- the snarky remark came because it sounded like you were looking to pick on everything and anything. Now I think about it that's pretty normal around here, but... I guess when the thing on sale is so stupidly cheap, people get frustrated with those kinds of comments.
On the topic of shaders, at the end of the day nothing still in beta for $49 euros is going to have the world's most complete shader system. But, the gallery still speaks volumes for the average quality you get out of the thing, especially when compared to some renderers/suites that support the ability to create incredibly complex shaders.3D Coat is no different...plenty of folks dismiss it as a toy, not usable in production and such...and to some degree that is correct, until you really get in and get your hands dirty and find out what she's got under the hood. Lot's of horsepower for many tasks...still some issues, that can be mitigated once you learn your way around.
Problem is, many folks don't have the time nor patience to do that...not when you already have some good solutions on hand. I have a new NVidia card that is itching to get a crack Octane, but again...by watching the videos the developer himself uses to demonstrate his product, I'm not yet sold because there appears to be no shader/material system. Just Diffuse and Specular adjustments.
http://www.refractivesoftware.com/videos.html
Fussing at me cause you're impressed with some of the gallery images doesn't change anything.
meleseDESIGN
06-02-2010, 06:41 AM
Hey don!
I'm sorry, but now you're just stupid answering!
This thread is not about Max or MR.
Why not downloading the Octane enigne and come back posting your results?
;)
Max 2011's Quicksilver can do that and utilize Mental Ray shaders to boot.
dnashj33
06-02-2010, 06:50 AM
Hey don!
I'm sorry, but now you're just stupid answering!
This thread is not about Max or MR.
Why not downloading the Octane enigne and come back posting your results?
;)Why is it stupid to make a comparison to another hardware/GPU renderer? I also mentioned earlier that it could make a world of difference if Octane had built in support for MetaSL shaders, and that seeing it already has CUDA support, I think Mental Images/NVidia would be glad to assist the developer...that was a very constructive comment. I guess that part gets tossed out and you focus on the criticism (that still seems warranted).
I made a simple assessment about it's apparent lack of materials/shader capability or options. That's true and yet some of you fanboys can't take a critical, yet accurate observation.
SheepFactory
06-02-2010, 06:51 AM
3D Coat is no different...plenty of folks dismiss it as a toy, not usable in production and such...and to some degree that is correct, until you really get in and get your hands dirty and find out what she's got under the hood. Lot's of horsepower for many tasks...still some issues, that can be mitigated once you learn your way around.
Problem is, many folks don't have the time nor patience to do that...not when you already have some good solutions on hand. I have a new NVidia card that is itching to get a crack Octane, but again...by watching the videos the developer himself uses to demonstrate his product, I'm not yet sold because there appears to be no shader/material system. Just Diffuse and Specular adjustments.
Fussing at me cause you're impressed with some of the gallery images doesn't change anything.
Why dont you download the demo and get some of your models in there and try out the shaders for yourself? You still keep quoting the videos and gallery but you can be trying it yourself in 5 minutes.
Octane is hardly a complete renderer, it is not even V1 yet. So I am not sure why you are comparing it to mental ray or any others as far as feature completeness goes. There must be something impressive about it though if it has pretty much everyone who used it praising it.
meleseDESIGN
06-02-2010, 07:04 AM
Because of what Ali said:
"Octane is hardly a complete renderer, it is not even V1 yet. So I am not sure why you are comparing it to mental ray or any others as far as feature completeness goes. There must be something impressive about it though if it has pretty much everyone who used it praising it."
Keep in mind, for 49€ you are buying actually the full studio rellease V1 and as a customer of V1 you will get V2 with all your missing features for a bit extra money.
Why is it stupid to make a comparison to another hardware/GPU renderer?
As a side note, I wish someone would come out with one of these renderer's with "biased" in the marketing slogan. Since when was unbiased cool? We've made leaps and bounds in adaptive sampling, yet since Maxwell, "unbiased" rendering has become some kind of buzz-word with some pretty empty logic behind it.
At least refractive aren't advertising their GPU boxes as having a turbo button ;)
BigPixolin
06-02-2010, 12:15 PM
Some people just don't know a good thing even if it is smacking them in the face. Pure ignorance at it's finest. I love how people bash stuff they know nothing about. The internet is a wonderful tool of stupidity. :banghead:
I can't believe how fast Octane is my 8800GT. I am dying to add another card now.
Fahrija
06-02-2010, 12:43 PM
Unfortunatley my workstation needs a better card but i find octane very fascinating.
Especially searching for interesting perspectives in renderview mode is a nice feature
I didn´t use yet.
DrBalthar
06-02-2010, 06:59 PM
Still no OpenCL support. So still no buy! Shame!
meleseDESIGN
06-02-2010, 07:09 PM
No OpenCL, no need to shame. Cuda is all it needs. ;)
Still no OpenCL support. So still no buy! Shame!
DanielWray
06-02-2010, 07:11 PM
I thought OpenCL was still an unfinished specification or some months away from being fully completed?
jasonio
06-02-2010, 08:07 PM
Why am I a fan of Octane?
Its because I can see exactly what the final image will look like in less than 20 secs. It doesn't matter if the final image takes much longer, its the near instantaneous feedback that sells it for me.
Don't know about anyone else, but I'm sick of waiting for renders to render.
Thanks Refractive.
PhilBo
06-03-2010, 01:20 AM
Still no OpenCL support. So still no buy! Shame!
Just to clarify this point. ATI supports OpenCL. NVidia has both CUDA and OpenCL support. Currently, OpenCL is not as mature as CUDA. Refractive Software is monitoring the status of OpenCL and will port over Octane to support OpenCL when the performance is on par with CUDA.
I had an ATI card and had no issue dumping it to work with Octane Render. You can get a GTX 470 or 480 and a license for Octane for less than most other CPU based unbiased render engines. You can certainly get a new card and license for less than other GPU based render engines currently for sale.
There is not a good reason to stick with ATI at this point and wait for OpenCL support in Octane. Just get an Nvidia card and start running Octane Render. You'll still be able to run all your OpenCL applications as well.
SheepFactory
06-03-2010, 01:23 AM
Does anyone know what the deal with licensing is? Is it tied to a machine - can I have it on my laptop too?
It is tied to the machine.
PhilBo
06-03-2010, 01:25 AM
As a side note, I wish someone would come out with one of these renderer's with "biased" in the marketing slogan. Since when was unbiased cool? We've made leaps and bounds in adaptive sampling, yet since Maxwell, "unbiased" rendering has become some kind of buzz-word with some pretty empty logic behind it.
At least refractive aren't advertising their GPU boxes as having a turbo button ;)
The draw for unbiased rendering is that it doesn't take all kinds of special knowledge of the special rendering tricks needed to get great results with some biased rendering techniques. If you're trying to do non-photoreal, then biased is the way to go currently. But for anyone trying for realism, there was either unbiased (slow) and biased (better.) Why shouldn't someone settle for Unbiased that's faster than biased?
For many users, it's liberating to simply put a light in a fixture and say "that's a 100 watt bulb" and then see the room lit exactly how you'd expect it to be. It's liberating to not have to worry about irradiance caches or other photon maps. You just put the lights in and set the camera where you want it. Ta Da! Done.
That's the draw with unbiased rendering...it's easy to set up and get great results.
With Octane Render, it's not only easy, but fast as well.
Have you tried the Octane Render demo yet?
PhilBo
06-03-2010, 01:28 AM
I have no idea how I read a post and that my reply ended up before it, but oh well.
The license is tied to a machine. But at this price, it's very affordable to get a copy for each machine you have. But you better hurry. The sale will be over on June 4th.
Does anyone know what the deal with licensing is? Is it tied to a machine - can I have it on my laptop too?
Laptops are no problem as far as I know.
If memory serves me correctly you can only re-register it 3 times only per license, but that might change.
It might be better to ask these and many more question at the Octane forums (http://www.refractivesoftware.com/forum)
DieMachinist
06-03-2010, 01:22 PM
I just ordered it but anyone has any news on VRay RT for Maya? Was it not suppsoed to have been demoed recently? How does Octane compare with VRay RT?
DrBalthar
06-03-2010, 08:34 PM
Just to clarify this point. ATI supports OpenCL. NVidia has both CUDA and OpenCL support. Currently, OpenCL is not as mature as CUDA.
Personally I think this is plain laziness of the author or bribery via the green team. Since there are perfect examples of unbiased rendering engines that use GPU and use OpenCL (I know at least two if not three)
I had an ATI card and had no issue dumping it to work with Octane Render. You can get a GTX 470 or 480 and a license for Octane for less than most other CPU based unbiased
If you want a free grill or backanator or do need a heating unit for winter yes go with the GTX 4xx series (which is epic failure IMHO). But they probably die just outside waranty time because of heat dispersion.
There is not a good reason to stick with ATI at this point and wait for OpenCL support in Octane. Just get an Nvidia card and start running Octane Render. You'll still be able to run all your OpenCL applications as well.
There are plenty of good reason. The biggest reason is that nVidia is a very evil company that lies to its partners, customers, etc. It overpromises and underdelivers it tries sneaky scare tactics to bias public opinion in favour of it and worse it tries to propagate its locked-in technology even though there are alternative open standards.
I just ordered it but anyone has any news on VRay RT for Maya? Was it not suppsoed to have been demoed recently? How does Octane compare with VRay RT?
From Vlado at the Vray forums.
After we release SP1 of V-Ray for Maya, it will probably be included in the nightly builds once it's a bit more stable. (http://www.chaosgroup.com/forums/vbulletin/showthread.php?49547-RT-for-Maya)
PhilBo
06-03-2010, 10:14 PM
Personally I think this is plain laziness of the author or bribery via the green team. Since there are perfect examples of unbiased rendering engines that use GPU and use OpenCL (I know at least two if not three)
If you want a free grill or backanator or do need a heating unit for winter yes go with the GTX 4xx series (which is epic failure IMHO). But they probably die just outside waranty time because of heat dispersion.
There are plenty of good reason. The biggest reason is that nVidia is a very evil company that lies to its partners, customers, etc. It overpromises and underdelivers it tries sneaky scare tactics to bias public opinion in favour of it and worse it tries to propagate its locked-in technology even though there are alternative open standards.
For some clarification, my most recent ATI card (HD4850) fried out in a case with massive air flow. My GTX 260 and GTX 470 has had no issue in that case.
As far as OpenCL in GPU based render engines, as far as I know, they are not fully implementing the complete engine on the GPU. They are using the GPU to calculate Ray intersections and still using the CPU for calculations. Due to this difference, they are not as fast as a pure GPU engine like Octane.
As I spoke before, when technology in OpenCL advances, it will be adopted in Octane Render.
DuttyFoot
06-04-2010, 02:14 PM
i finally purchased my copy before the deadline. after doing a few test renders with some old scenes i had laying around i just saw no reason not to get it.
bruno021
06-05-2010, 07:40 AM
S***t!, I just missed it! I'm so lame with dates! Was using the demo and starting to get the hang of it, then I missed the deadline!
Some of us paid $99 before the sale and still think it's worth it (although I admit I was a wee bit miffed) so I'd personally grab it before it goes up after the beta.
bruno021
06-05-2010, 09:13 AM
Yeah, you're right, it's just that money is sooooo tight right now...
meleseDESIGN
06-05-2010, 09:58 AM
Yep, two month back I paid approximate €70 ($99), you get the best bang for your buck at least for a render engine so far.
Some of us paid $99 before the sale and still think it's worth it (although I admit I was a wee bit miffed) so I'd personally grab it before it goes up after the beta.
bruno021
06-05-2010, 11:13 AM
The $ is very high today, I'll wait and check rates of change tomorrow...
meleseDESIGN
06-05-2010, 11:29 AM
The € index was pretty down to this time, currently it's going up. Just follow the course index. In a couple month the index could be way higher and you would spend more € as today. It's a good time right now if you pay in €.
;)
The $ is very high today, I'll wait and check rates of change tomorrow...
bruno021
06-05-2010, 12:22 PM
I'll just give myself a few days...
BigPixolin
06-06-2010, 02:10 AM
Octane is amazing. As a Mental Ray user for almost 10 years, Octane is blowing my socks off. I am going all out with dual gtx 480's. Anybody have any experience with one of those Xpanders?
SheepFactory
06-06-2010, 04:02 AM
How are you liking the gtx 480 in other apps?
samartin
06-06-2010, 08:38 AM
I'm considering adding a new GFX card to my setup, but don't know whether or not to hold off a little longer. Heard there's issues with the current GTX cards, is this true or some kind of internet myth?
If that's the case I've thought about adding a cheap GFX card to offload the pressure of the primary card, and when I don't need to do anything I can enable both cards. What do you guys think? Get a cheap'ish intermediate card for now?
The way I see it, if I add another 9800GT, £72 or something I will get almost double the current speed. Which would mean for a little over a £100 (inc OR sale) I have a powerful rendering node. I'm also using a 650W PSU, so a little concerned about chucking in next gen nVidia at the moment.
If your budget allows then go for a 470 GTX, fermi cards are monsters when it comes to speed.
Btw, I've seen them at price watch (http://www.pricewatch.com/gallery/video_cards/geforce_gtx_470) for $339.US dollars
Just make sure you get The best power supply money can buy.
I had a Corsair HX750w Power supply and it wasn't up to the job.
BigPixolin
06-06-2010, 03:13 PM
How are you liking the gtx 480 in other apps?
I don't own one just yet. I am thinking of upgrading my Mac Pro's main card to a gtx 285 leaving in the 8800 gt and get a Expander with two gtx 480's.
walwop
06-06-2010, 05:08 PM
bougt the app last week, an iam well pleased with it, the only thing is my 8600 m gt is a snail, woundering if its possible to upgrade my msi gx700 extreme's graphic card to gtx 480
DieMachinist
06-06-2010, 11:20 PM
When using the Maya plugin the model does not appear smoothed in Octane. I mean models that have subdivDisplaySmoothness level 3 applied to them in Maya.
If I do poly>smooth then for heavy models the poly count would go off the roof and my video card/Octane would choke. Is there something else that I might be missing or I just need a powerful card?
Btw even before applying Poly>Smooth a model with 277,000 faces makes Octane quit. If I delete half the geo then everything works fine. So should I assume my Quadro 3700 is old for this?
SheepFactory
06-07-2010, 12:09 AM
I have loaded 3+ million poly models in octane on my gtx 275 without an issue.
To smooth your mesh, go to Node Inspector under diffuse, then make sure smooth is checked.
DieMachinist
06-07-2010, 02:41 AM
To smooth your mesh, go to Node Inspector under diffuse, then make sure smooth is checked.
I hope I am understanding you correctly. I made a test scene. The top right hand corner of the image shows how one of the items smoothed in Maya (using the keyboard 3 key) would look.
Are you telling me that checking smooth under diffuse in Octane will have similar effect? Cause I have checked it and it does not smooth anything.
http://i.imgur.com/WLWrd.jpg
I have loaded 3+ million poly models in octane on my gtx 275 without an issue.
Interesting. Your card has probably 800 something Mb of RAM mine has 512Mb. When I load a complex scene (277,000 faces) Octane does all the processing and puts the node on the Graph Editior.When I touch it to render it either quits or gives me "reduce scene complexity" message.
I am using Widows7 64bit btw.
You are right applying a smooth function in Octane will only smooth the radius of your geometry and doesn't add any extra geometry to it.
I do remember reading some where in the Octane forums that there were a few issues with a some Quadro cards.
DieMachinist
06-07-2010, 04:24 AM
You are right applying a smooth function in Octane will only smooth the radius of your geometry and doesn't add any extra geometry to it.
Yeah but it's not even doing that.
I do remember reading some where in the Octane forums that there were a few issues with a some Quadro cards.
Yeah the Quadro 3700 is based on 8800Gtx I remember reading something but can't find it any more. Useless card!
meleseDESIGN
06-07-2010, 05:29 AM
I remember reading this topic in the Octane Support Forum.
You should definitely ask there for support!
FlorinMocanu
06-07-2010, 01:43 PM
I hope I am understanding you correctly. I made a test scene. The top right hand corner of the image shows how one of the items smoothed in Maya (using the keyboard 3 key) would look.
Are you telling me that checking smooth under diffuse in Octane will have similar effect? Cause I have checked it and it does not smooth anything.
http://i.imgur.com/WLWrd.jpg
Interesting. Your card has probably 800 something Mb of RAM mine has 512Mb. When I load a complex scene (277,000 faces) Octane does all the processing and puts the node on the Graph Editior.When I touch it to render it either quits or gives me "reduce scene complexity" message.
I am using Widows7 64bit btw.
Mate, your object maybe smoothed in maya with meshsmooth, but octane doesn't see it like that, he doesn't recognize modifiers from max/maya. Try to collapse the meshsmooth in maya before exporting the mesh. I had a model in max with turbosmooth on and it didn't export well to octane.
I then collapsed everything so i got only high res meshes and it exported without issues. And then, the smooth option in octane is there so you don't get issues with smoothing between polygons.
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